Klairen, you shouldn't need the plugin? I only use GridStatusLifebloom and configured the 2nd text line to show the countdown. I have no other module or plugins.
For MoonWitch: Here's a quickie pic from my *cough* feral druid ( I have way too many priest and druid characters =P ) The small box indicator on the top right corner changes in color depending on how many blooms are stacked, blue is 1, yellow is 2, and green is 3.
Interesting :) thanks.. I am only now discovering the "x needs buff" indicator thing :P
There's no alpha, but, as Phanx pointed out, the version I'm working on is on branch, so there's no "closed" alpha, and I see no point on creating such a thing. Do not post bug about the version or expect it do work, though.
Well, Jerry, as soon as it's slightly workable, I will gladly install it and look - test - try and comment :) (though I will pull the version from the branches just to look at how it's going :P because I can't help but be my curious self)
I have one massive question in my head. After today's series of posts I did in this topic, I did get my grid setup tiny and amazingly handy. LOL never realized profiles would be so damn handy (seriously, I never did setup up grid all the way, now I did).
Is there a working (workable) version of grid2.0, something we can look at and give some thoughts?
LOL. I think I'll change everyone's name to either "heal" or "don't heal" :P. "Oh, sorry you died don't heal, but your name clearly says don't heal on my interface." I guess my guild wouldn't go for that.
My GM is so adamant about ret pallies being teh suxor and being lame, I happened to not pay attention in ramps *oops you died... sorry* Simple story: Don't piss off your damn healer. Now in big raids where wipes occur badly etc, I would never do that, but in a little one like that? Yeah I do. (2 70's running 62 - 60 and 57, we should be fine)
All in all, I only care about a few things in grid, I'll speak from my pally point of view and not the priest in me :P
1. Who's got aggro - who's getting hammered the most?
2. Who needs heal?
3. Who's missing buffs I can cast? (Yes, I use greater blessings to spare my own sanity of clicking everyone)
4. Who needs purify or cleansing?
5. Who's out of mana, in particular - any healers/casters out of it? (though this applies more on my priest with Symbol of Hope)
6. Who's being a damn leech? (Though this is no really important, unless I am very annoyed already)
So in essence, Grid + Incoming Heals + Healer + autoresize is what I use :)
The autoresize, I hope gets implemented into Grid2.0 base. The healer stuff, no need for it - since several classes don't use it/need it. In the base package, I'd only include stuff to benefit most classes, but not too specific for a class. And to take the test, in an earlier phase in this thread, I specified I didn't use Grid because I couldn't get it configured. I'll change that opinion now. *I* just did *not* take the *time* to set it up and read through the options. So perhaps those defaults, while a good addition for lazy people like myself (or those very short on time), isn't really needed either. Anything extra would IMHO create more code -> more code = more stuff in memory and a higher chance of making an oopsie. What I will vote for in this aspect, is the creation of a layout wiki page, where people could add their layouts (Screenshot in raid + link to lua/lua in page) for others to use. And of course, but that's a beaten horse, documentation. And the way it looks - I may try my hand a little at that. Grid is worth the effort.
Quote from Benea »
I have a druid too, she's resto (this is apart from my holy priest). I use a hot/lifebloom grid module on her (GridStatusLifebloom), and it's invaluable. Rolling blooms on pve raids (rolling them on tanks really cuts down on huge damage spikes) = win. A decent druid can roll blooms on 3 people without it ever blooming. A great druid can roll them on 4 people without it ever blooming, but it takes a lot of concentration. I can use a classtimer (and I've tried) but trying to look at a timer and trying to find their names in grid in that 2 second window is just waaaaay too much.
I've never configured grid for mana bars, it's just extra clutter imo. If I really wanted to see everyone's mana, I can stick them in my XRS mod.
Well, I have a druid as well, but she's only lvl 14, and I've never been blessed with Lifebloom, so I know very little of it. Could you perhaps post a SS of your grid in action with LB going? (I'd greatly appreciate it.)
Maybe I'm missing something, but what information does a mana bar contribute to these situations that a binary threshold indicator does not? Depending on your class or raid role, set the threshold accordingly.
If you're a resto shaman wanting to know when you should drop Mana Tide, set the threshold to 60 or 70%, and when you see the blue squares/borders on the majority of your group, you're good to go.
If you're a raid leader wanting to know when you should swap someone into a shadow priest's group, set the threshold to say, 30%... or you could just tell your raiders to pay attention to themselves and speak up if they're running low on mana. Good raiders also shouldn't be depending on a shadow priest. They should be conserving mana as needed (i.e. 2-minute fight? Go nuts and burn your mana dropping 3k heals on people who are down 500 hp, and drink up afterward. Long boss fight? Pay more attention, downrank heals if needed, cancel long-casting big heals if the target gets healed while you're casting, etc.) and using mana consumables, not crying that they can't play without a shadow priest.
Warlocks should just use Life Tap when they get low on mana, without prompting.
I can't think of a single situation where it's necessary to know the exact amount of every raid member's mana, or where scanning over and mentally processing 20 mana bars is a faster way to see who's low than seeing 5 blue corners pop up.
Thank you Phanx. That post made me get rid of ManaBars :P Seriously, no sarcasm there, thank you.
I'd take "PvP" out of there... I watched the discussion culminating in a PvP plugin for the current version of Grid, and I'm still not sure how PvP flag status is remotely relevant to any aspect of raiding. The argument I saw was that on a PvE server you'd want to avoid buffing people who were PvP flagged in order to avoid becoming PvP flagged yourself... the only time I can see this being an issue at all would be with world bosses like Kazzak and Doomwalker, and even then, are you really going to gimp your raid by not buffing or healing or otherwise touching people who are PvP flagged?
[Edit] In response to the post about a "simulation mode", I'd like to see this as well. In general I like PitBull's "configuration mode"... but I'd suggest that changes made while in this mode should not be applied without confirmation.
The pvp .. when I am healing (or tanking depending on what I am doing - running SM as 55 is tanking usually lol) I couldn't care less about PvP, even if I would be killing Kazzak, I'd still buff and heal. It's what pallys do, if I happen to get killed in the process by a horde then I hope I get that last buff/heal off before having to run back. But when you're on a worldboss like that and flagged, your raid most likely is doomed for failure when horde are around. It's the one thing you really don't need when trying to down world bosses.
The simulation mode, I totally second/third/fourth that. It would make it a lot easier, and would also help getting new comers to see what setting exactly does what :) Kill 2 birds in one stone.
Quote from Mokhtar »
On a PvE realm, if one person is PvP flagged at the beginning of a raid, this happens :
- Any raidmember that buffs / heals him gets PvP flagged, pretty soon you end up with half your raid PvP flagged
- If a groupbuff is applied with someone non PvP flagged targeted, PvP flagged groupmembers don't get the buff
- Later on during the fights, unless specifically targeted, group heals or multiple heals (think shaman) won't heal PvP flagged people, there may be issues with things like shadowpriest mana regeneration too
PvP flags (or rather raids half PvP flagged) are eeeeevil on PvE realms trust us
I didn't know this, but then again, I've just obtained my first Greater Blessings, so I've not toyed with them much.
I've used Grid since it's inception and I'm pretty fond of it as is. I really hope it doesn't become as bloated as the other addons are. I'm a healer (priest) and I've configured it to every possible debuff that should be of concern to me while raiding.
While the setup and documentation can use some improvement, I don't want default settings for healers where I won't be able to change anything, just to dumb it down.
For background, I am an average computer user, and I learned how to use Grid pretty quickly, and configured it pretty easily. (see my setup in sig)
Most interesting. If it's possible would you mind posting the SV of it's setup?
I'm currently working on a complete rewrite that will attempt to address most of the configuration woes.
I want configurations to be easily shareable. I plan on having entire or partial configurations copy/pasteable so users can share them via forum posts and also shareable in-game via AceComm-3.0/AceSerializer-3.0.
If I knew Grid well enough, I'd try :) (I'll install it again and work on some layout later, I am hitting the level of decency to raid).
The config woes rewrite thingie, makes me very happy.
And sharing configs would just be the nose of the salmon :)
OK, I am going to toss in my .2 cents (they'll be lengthy most likely).
I'll start off by saying that I don't use Grid, and I will say why. I am not a novice user, I've written my own addons, albeit small simple ones. Grid, while I see its strengths as true strengths, seems to just make me turn into some headless chicken when it comes to configuring it. Of all things, I would *love* to see just a few "new" features in Grid.
Above all, a more intuitive configuration window, keep layout settings to layout, or preferable rename the section to something in the lines of Looks, the status part I'd leave in, but everything pertaining to the look (even locations of the indicators) I would move to "Looks". This would help getting Grid set up faster, it's in the initial load and set up that users stay or leave grid.
I am far from calling Grid bad, in fact - if I could get my head around it, I am fairly sure I'd keep it.
I would also applaud the use of some form of defaults per class, mainly Paladin (but that request is very egotistical of me, seeing as I play a paladin). Most addons with buffs/missing buffs fall over the class. I don't think pouring more into the default install would be a good thing, though I liked the idea of having subclasses (of modules) and newer modules being added to that, but again that will inevitably lead to bloat in the subclass packages. I also agree with jerry (I think it was) who said that Master Looter etc would be overkill in information. Grid's major strength is cramming a LOT of info into a small window, adding ML/RL/RA to is would be painful. Though perhaps optional it could be on a center2 text or center3 text even.
And lastly, though you can call upon your userbase for this as well, documentation. Ask people to help write docs for Grid, I am sure some will step up to the plate.