... this thread is not searchable (at least I haven't figured out how to search it) ...
I don't use the addon so I can't answer your question, but you can search the thread by scrolling to the top of the page and clicking "Search This Thread" just below the page numbers, next to the star ratings.
Pretty sure you missed the entire point of his question.
No, but I'm pretty sure you missed the entire point of my post -- I clearly stated that I don't use this addon, and that I was responding only to the specific part of his post that I quoted, which mentioned combo points on the target, which do not exist in the game anymore.
While it may seem obvious to you that combo points are no longer tied to specific targets, in my experience it's very, very common that people don't read patch notes at all, and can go many months without realizing that a change like this has been made. For example, for at least 6 months after mounts were changed so they all moved at your fastest learned speed, I'd get multiple whispers every day from people asking me how I was moving at +100% speed on a ground mount that had previously only moved at +60% speed.
I'm not discounting that there's a bug in the addon (the last few pages of this thread make it pretty clear there are a lot of bugs in the addon) but I just wanted to make sure the poster I was replying to wasn't expecting to see different numbers of combo points on different targets.
I don't use SUF, so I can't say whether there's actually a bug in the addon or not, but this sentence jumped out at me -- combo points no longer "build" on the target, period. They are now just a secondary resource on the player, like paladin holy power. It doesn't matter which enemy you attacked to gain a combo point, or whether you've changed targets. Combo points aren't tied to targets at all anymore. If you're expecting combo points to change when you change targets, you should stop expecting that. :p
I found out what it is. It's OUF. I only have OUF Diablo, not the entire UI Interface, but when I disable that addon it works perfectly. What part of that addon could be making so much trouble?
The only thing oUF does outside of its own frames is hide the Blizzard unit frames for units it creates frames for. This could conflict with other addons that also hide the same frames, but it shouldn't affect anyone's ability to show power bars correctly.
I'd suggest installing an error-catching addon like Bugger or BugSack (or if you already have one of those [or Swatter, which comes with Auctioneer] turn it on) to check for Lua error messages. There is a "Show Lua Errors" option built into game but it's not very good, with its biggest problem being its inablity to display errors that occur early in the UI loading process.
Until you create a new profile that option is empty. I setup everything without knowing this and I'm trying to find a way to either copy the default setup or use it for other characters.
That's intentional, since the "copy from" feature copies from the chosen profile to the currently used profile, overwriting whatever settings the current profile had. If you're currently using Profile A, and no other profiles exist, you can't very well copy Profile A to itself.
The solution is simply to create a new profile with the desired name, and then copy from the Default profile.
I created a new profile on another character and it's not visible when I log onto a different one.
Are your characters are on different WoW accounts? The game saves addon data on a per-account basis. If you want to share addon data between accounts, you'll have to manually copy the files, or set up a symlink to point the second account's top-level SavedVariables folder to the first account's. (However, the symlink option is not good if you play on both accounts at the same time, since they will overwrite each other and you'll lose data.)
There's no need to bump posts here. These forums are just not that active, and when regular forum readers use the forums, they don't just click on random threads and look at the last post, they go to the "new posts since my last visit" page and click the "go to the first unread post in the thread" link next to the thread, so they'll see your post even if it's not the last in the thread.
All bumping the thread with "plz answer my question" does is bury your question even further, making it even less likely that it will be seen, and annoying the daylights out of everyone who visits the forum regularly but doesn't know the answer to your question. Stop doing it.
Why not implement in SUF also the possibility to bind some mouse/keys to the units so we can remove others addon and use SUF only ?
Why should every unit frame author spend time and effort reinventing (or copying) the wheel? It's more efficient to just let Clique handle click-casting, especially when you consider that many users use one addon for raid frames, and another addon for other unit frames, and maybe even a third addon for arena frames. Should the user have to configure the same click-casting settings over and over? It's easier from a user perspective to just use Clique, too. You just set it up once, and it works across all addons, and even if you switch addons. There is absolutely no benefit to being able to "remove other addons and use <insert one addon here> only" for anyone involved.
What's the point of duplicating Clique's code when you can just use Clique? Addons that include their own click-casting features are generally really annoying for people who use more than one unit frame addon (or even use some Blizzard unit frames alongside their one unit frame addon) and want click-casting to work the same on all unit frames, as they're going to be running Clique anyway, and then the addon's built-in features are just in the way and wasting resources.
Grid doesn't offer unit popup menus, so I'm not sure how that error could be caused by Grid, but if you can reproduce it with only Grid enabled (no plugins), please post a bug report in Grid's ticket tracker. Also you should probably be posting in the Grid thread about issues you think are caused by Grid, not the Shadowed Unit Frames thread. I don't generally monitor random other addons' threads for posts about Grid; I just happened to see this one.
Is there anyway for SUF to display the stack text of a buff as it is configured in Omnicc? Now that OmniCC allows you to configure the stack text, most of my addons that support Mmnicc adapt this but I still have the default (tiny) stack text in the lower right corner of my buffs/debuffs even though the cooldown count for OmniCC is working fine in my SUF buffs/debuffs.
OmniCC has nothing to do with stack count text. OmniCC is strictly a cooldown display addon. The font settings in OmniCC pertain only to the cooldown timer text added by OmniCC.
If people use items like lifegiving seeds which turn them into "objects" for a moment, like a peacebloom, does suf also change the unitplate for that player to "peacebloom" and can if yes, can we prevent that?
Yes, it does, and no, it cannot* be prevented. Such items actually cause the game client to fire the UNIT_NAME event indicating that the unit's name has changed, and the UnitName API returns "Peacebloom" instead of the unit's real name.
*Working around this would require hardcoded lists of names for all locales that should be ignored; this would be a giant hassle to build and maintain, as well as adding extra processing overhead in the code that would be irrelevant 99.99999% of the time but waste CPU cycles anyway, and it would cause problems if someone actually named their character "Peacebloom" or whatever.
You probably need to go into OmniCC's options and change the minimum size setting. Most likely, your SUF auras are set up to be smaller than your PitBull auras, and your SUF auras are below the minimum size OmniCC is set to handle.
Blame Blizzard. As of WoW 4.0, most addons can no longer cancel buffs, on right-click or through any other means. The secure templates Blizzard now provides that can be used to create buff icons that support right-click canceling are too limited to be of any use for most addons.