The separate folders allow each module to be loaded on demand, which improves resource usage. During development they were indeed placed inside one folder to simplify things (and because the LoD logic hadn't been written yet).
Zidomo, I honestly don't follow you at all. It really seems like you just don't understand what's going on here. There aren't any duplicate options. You don't change all of them by changing one of them. You can't get rid of any drop downs.
I found the options to be intuitive. You just can't have an add-on as advanced as Pitbull without needing to understand a relatively advanced configuration system.
Is it possible when in a 40 man bg, to only show 25 raid frames instead? I can't seem to make my layout do it, I remember you could turn extra groups off in pitbull 3. Is there an option for that in pitbull 4? Thanks :D
You want to enable filtering by Group, and select only the first 5 groups.
Is there a way to only turn of the showing of buffs on certain unitframes and not globally? I'd like the buffs to not show on my on frame but only on the target and party members. I've only found so far that I have to choose between turning them of completely or leaving them on for everyone.
Auras are configured per-layout. Create a new layout for each different look and configuration you desire, then assign those layouts to your groups. This is a fundamental change from Pitbull 3 (and most other UF addons), but ultimately a much superior way of doing things.
When players in the raid or party get into a vehicle, frequently the Raid Pets or Party Pets group will put the players out of order. (So the player in the pet frame doesn't match the vehicle in the player frame.) This is pretty obvious because my raid frames are simply a vertical line going down the side of the screen, with pets immediately to the right of them. I've noticed this when doing Flame Leviathan, as well as the Trial of the Champion five man. I think I've also seen this while doing the Citadel daily quest.