When playing on my DK I notice runes get stuck in "Death" mode (see image below).
Anyway, I also wanted to test a separate rune addon so wanted to turn off agUF runes. When I did that Blizzard runes popped up on the screen. I checked the hide settings, but noticed that runes weren't there. I guess this is maybe a feature and not a bug.
I also tested to set the Rune bar to 0 in size manually, but that bugged the player frame.
I went back to agUF's runes anyway, they work and look great. Just gotta see if I can tweak the colors to be slightly brighter when a rune is ready.
I also noticed that Team and Raid frames dont update when someone get offline. I could click the player and the Target frame showed "offline" but the status in Party frames never changed. Guess it's a Blizzard feature again, should already have been noticed by others further back in topic.
Edit: Here is an image of agUF getting a "stuck" Death Rune. Tested with MagicRunes running beside and showing the correct 1 Blood/ 1 Death, and not 2 Death as agUF shows. Not good when it happens.
If I'm invited in a group or raid, and get in combat, then more are invited to the group I get an error and the party/raid frames stop updating not showing any new group members even if I leave combat.
Ignore the error I posted, I had missed the "locales" subfolder in the ag_Options. Added it back and it works fine again.
Quote from Mist »
Quoting myself, but I found out why the cooldown spiral doesn't show: when the changes were backported form the WotLK branch to live, the UnitBuff return values weren't changed. So there's an extra return value, deleting it shows the cooldown properly.
I made your change to the auras.lua but it only shows the cooldown on the shortest time left. If I blow 2+ cooldowns all other are shown without spiral until it is moved up to the shortest time left cd.