Ohh wow, really? Can you explain quickly what the quotes do if they make a difference for me, please? I never saw that when I was reading up about this..
EDIT: BTW that Target thing worked, it's doin what it should.
The quotes tell the tag that the unitID is literally "target" which is your (the player's) target. Target, by contrast, is actually a tag which returns the unitID representing the target of the unit it's applied to. For a more visual demonstration, try it putting [Target] on your party frames - it will display "party1target", "party2target", etc. So when you specify unit=Target, DogTag resolves that tag first, resulting in "party1target", then passes that in as the unit instead of "target".
I'm lookin for some code that will let me return the raid icon of party member's targets. I know that RaidIcon(unit) returns a raid icon and there is the party# unit, but I don't know how to (if you even can) get it to use the party member's target as a unit. Any help on this would be great, thanks.
I do not have any desire to see what race they are or if the druid is in different forms.
Now that 2.4 has come out this doesn't work at all and in the past few hours of searching the forums and playing around in game with the DogTags I still can't get it to work. Anything I attempt reverts back to the standard "70Druid (cat) Tauren" form with no error given.
Any suggestions on how to fix this? It's irritating enough that I'm tempted to get rid of PitBull altogether.
Make sure you set your text's style to "Custom" or your changes will be overwritten with the selected style.
[Target] is actually a valid tag, it returns the name of the unit's target.
In this case, if you're putting the tag on your mouseover frame and want it to show the mouseover unit's target, you probably want [IsPlayer#mouseovertarget ? ClassColor#mouseovertarget ! HostileColor#mouseovertarget][Name#mouseovertarget:Trunc(10)]
I'd like to create DogTags that only show depending on my character class. For example, for my raid frames, I'd like to put something like [HasAura(Arcane Intellect):Text(AI)][HasAura(Arcane Brilliance):Text(AB)] (my syntax may be a bit off there), but have that only show when I'm playing my mage. Is that possible? I tried to parse it out, but now my brain hurts.
Any help is appreciated.
You can do something like [Class#player:IsEqual(Mage) ? HasAura(Arcane Intellect) ? Text(AI) ! HasAura(Arcane Brilliance) ? Text(AB)]
Well guys, I spent a bit of time tonight working out this tag (it's way more difficult to accomplish than it seems at first!), so I thought I'd share it. It really boils down to a simple MM:SS formatted timer for a buff, in this case Soulstone Resurrection, which starts fading in and out to grab your attention when the timer is about to run out. Hope someone finds this useful!