Oh nice, sounds like what I was looking for, how/can I patch it myself?
It's a diff patch file, it's more for the developers to apply to their code. If you read through it there are - and + lines that indicate which lines to remove and which to add in their place. Some of the lines only differ in whitespace though.
Quote from pwnx0r »
Also, after tinkering around with it some more I've been having problems with the spark module. The spark works fine, telling me when my next energy tick is but if I or my target has any buffs/debuffs and I open the map (no map addons installed) the buff/debuff frame becomes attached to the spark and I have a Spark error. Weird thing is opening/closing the map acts like a toggle for it, fixing it, then acting out again. Any ideas how to get rid of that?
Interface\Addons\PitBull_Spark\Spark.lua:56:PitBullFrame11:SetPoint(): PitBullStatusBar5 is dependant upon this
Try resetting the position of your buffs/debuffs? Just guessing though.
Cool. I'd be interested to know what it shows when the unit is dead. I predict that it will show "Dead", possibly with a trailing space. Unfortunately, I can't see a neat way to get rid of the trailing space.
So, before pitbull I was able to cast cleanse on a mouseover target while having the main tank (target selected) still targeted.
Now with pitbull it no longer recognizes the mouseover target in the unitframes, unless it was an actually mouse over in the game.
Your macro is at odds with what you say you're trying to do. From the way I read it, when you have a target, the macro will always cast Cleanse on your target. As long as you have a target, you will never be able to Cleanse yourself or your mouseover target. The reason being that /cast conditions are checked left-to-right and the first one that is true is used. You also have two target=target conditions.
Er...I don't see any way to save a layout? :( Any help is appreciated!
edit: Btw going to Layouts doesn't give me any save options ><
I think you can save a layout in the menu for a partcular frame like Player and it will save the layout of that one frame. So you'll have to save the layouts of each different frame with a different name.