Is there anyway to make the health/mana bars grow vertical instead of horizontal.
Quote from Trinsec »
What I have been wondering is, can some bars be the full length, and others stop at the picture, if you have the picture at either right or left side? I'm not sure if this is possible with Pitbull and screenshots haven't shown me such a thing. But it'd sure be interesting, as I usually want the picture to have a small space and not get the full height of the frame.
Not yet, although this is one of the features of the old layout system that people tend to miss a lot. Someone made a suggestion about how it could be re-implemented, but I don't know if there's any plan to actually add it.
Quote from Trinsec »
Is the colorpicker of Global Settings -> Colors -> Experience broken? I get completely random colors when trying to get a color for my experience bar.
This is a known issue, but most people don't seem to notice/care, so it has gone unfixed for a while now.
Me and a few others i found on the wow UI forums have a bug with pitbull....the hp text of my target is set to absolute but it comes up as a %. The only time the text rly does come up as an absolute figure is when the target is: my character, a party or raid meber.
That's not a bug, but a Blizzard limitation. If you want HP numbers for hostile targets, you'll need something like MobHealth - but be aware that it's still only an estimate.
not to beat a dead horse or fill this thread with junk, but would it be possible to predefine targeting macros and associate them with unused actionbuttons and then call those thru secure connections? then it would be a matter of positioning the action button on the screen and activating/deactivating it as appropriate (and adding other information so you know who it is you'd be targeting and why).
the mod would need to periodically update the macros to make sure they were accurate and it could do this out of combat.
Action buttons use their own secure template, and their clicks can't be simulated through "secure connections" (since only Blizz code is considered secure). They also can't be moved or enabled/disabled during combat. The general idea is, you can display the information, just not let the user interact with it. Mist is probably right - SCT or some such would be the most convenient way to set up this kind of display.
And this is very, very outside the scope of PitBull. Perhaps you should bring this up in the Ideas/Requests forum if you want to discuss it further.
Search hasn't been effective, so I'm just going to post.
I'm using pitbull, and everything is pretty much fine. Love the unitframes. Just 1 issue. I get 12 pitbull related UI errors on login, every time. I haven't noticed anything broken, but an error is an error, so I'm just wondering whats going on. Here are the errors:
Looks like you have PitBull modules both inside and outside the PitBull folder. Try deleting the module subfolders inside the PitBull directory (WAU should automatically unpack them, but you may have had them leftover from a manual update at some point).
This would only work out of combat, it's functionality that Blizzard removed in patch 2.0. What would work in combat is displaying the information (if it exists in combat log), but you'd have to select the healer yourself.
Since you'd have to manually select the healer anyway, it might be possible to display in SCT with custom events.
aww. :( how do raid interfaces work then? if you're in combat and notice a friend is being injured, how do you click on a raid button to cast a heal? does it only allow switching targets (or focus) if you're switching to a friendly unit?
Raid frames and the like are able to do the click-targeting through secure templates provided by Blizzard. There are secure templates for party, raid, etc. but I doubt Blizzard will be adding one for "enemies healing my target" anytime soon.