You can install the Threat lib and it'll transmit your threat to your party/raid and you don't have to have *any* interface to it. It'll happy send the data out without showing you any onscreen indication.
that solves that problem then (i was actully installing that as we speak to test that thoery in kara tonight hehe)
back to the topic then....
whatever your doing is working fine andreas, keep up the good work (when u have time)
Does a threat bar ON the unit frames actually provide any advantage or is it just fluff? What makes it better than a real threat addon that lists people by how much threat they have?
well its kinda fluff and kinda not, i guess its fluff for those that use a full blown client like omem, but to weirdos like me it has it uses, in my case i mearly had the threat portion active (not attached to any bars) and this happily transmitted my threat to the rest of the raid, they didnt care that i didnt have omen installed as they tend to yap about sometimes, there were content seeing my threat.
it might be a nice option but ofcouse fully understand if you decide not to (and its not going to make me swap to pitbull if u dont :p) in terms of cosmetics, its fluff pure and simple (please dont hit me ck hehe) but i did find the option of being able to send my raid threat details without haveing extra mods installed very handy and maybe others might find the actull bars usefull
*edit* evielwine snuck a post in as i was typing
yes evielwine its not a full client and never will be, and those that require that data simply require omen installed, i dont require that info i just think its a nice option to be able to send that data without haveing extra mods installed, i dont even like threat based mods, whenever i test them with my guild they get me killed which kinda defeats the purpose hehe, long live the hunter fd cycle :p
it does, i know ive tested it for technofobe guildies, but as each mod is coded in a differnt way each problem is slightly different.
eg : untill andreas "fixed" what he thought was broken i hadnt had a single problem with aguf when the rest of my guild was crashing left right and centre, only then did i have a problem, then i swapped to the branch and that problem was solved, i also swapped back to the trunk version to test out a code change andreas made, and again the problem for me seems to be fixed.
remeber this is a blizard caused problem and untill they find out what broke and bother to fix it, the boys will do there best to code in a workaround, which is just what they have been doing, but it isnt easy, like i said the most recent code change for the trunk has once again fixed my problem and allowed me to use my beloved ouf again :p
dont get me wrong pitbull is good i kinda liked it, it reminds me of duf i always liked overly complex addons...dunno why guess im just a sicko :p only advantage i had with pitbull Vs aguf was threat built in, would be nice if andreas had that on his future feature list *cough* hint *cough* ;) i dont care about generated threat im a hunter i just fd every 30secs, but my guildies do care so its nice to be able to send them threat data but not have omen installed.
well i use wowaceupdater to update them ag_UnitFrames v40781.1008 and auf layouts v 39993 i update th aguf today i will post if they lag some tests after
unless andreas has altered the trunk code that wont make much differnce. you need to try the branch code out instead
also please note aUF_Layouts wont work right with the branch untill andreas gets time to alter them to work with the new code, and that wont happen untill hes finished the new version (the branch) and puts it on the trunk.
i test in many bgs today and some times don't have lag but some others times have the damn lag in loading screen like before the patch but this time it didn't take like 2-3 min but 20-30sec well u are on good way but i think needed more better encoding i have test aguf + auf unitframes well it's lower the lag now but stil need working anyway keep it up
that sounds like the truck version, have you tried the branch ? if not please do to help us crash test it for andreas :)
all those in my guild that use the branch version have reported zero problems with the latest code sofar
minor problem is aUF_Layouts is broken (my beloved oUF :p) with the branch, ive tried recreating it manually but to no avail, probally something simple like some code you havent added yet simply because its a branch and you will merge the new code, or i cant read wiki's right :p
i studied trunk ABF with branch ABF to look for hints on what changed (things like the flags) and followed them, but still failed to get it working right. any tips or am i being a r-tard ? :p
the branch version will allow you to turn off raid frames entirely, so they are not created.
Turn them off, do a /rl so they are never created.
after spending sometime swapping and crashing/lagging joining battlegrounds it does indeed appear to be effecting party frames aswell, also if i reload my ui at any point i lose party frames totally and requires a full client reboot to fix.
guildie swaped to the branch aswell, hes been suffering from it pretty badly, same results as me for him.
on a plus note you new code seems to have improved the memory useage effect for him, so whatever you have been doing seems to in the right direction.
i zapped all my settings, removed target, pet, raid and party frames and went to AV, there was a 2(ish) second load delay and memory spike on load on just the player frame, mentioning this incase its easier for you to debug a single basic frame and work upwards.
just had to relog in kara and bye bye party frames (this is all with the suitably unstable branch version btw :p)
woohooo i finally got that bug (strange im happy about that but i was feeling left out :p)
had to relog in kara and it kicked the shit outa my pc, alt tabbed (eventully) to find WoW with a massive 2gig useage hehehe
this is the 1st instance of this bug ive encountered and only since the last major code change (1st raid since then aswell)
just out of intrest andreas what would happen if you removed the raid frame code for the time being as a test to see if it effects the party frames aswell?, possably create a no frame branch, i dont use raid frames of any kind at all (im a hunter i dont need them i have XRS to tell me when to feign to jumpercable the raid :p) so ill happily crash test that version for you to test party frames.
I can reliably replicate this problem on my warlock. The issue is minimal in the normal game world, in raids and BGs it is at its peak.
How to replicate:
Join a battleground. You may or may not get a 5 sec freeze up here.
Mount. Then dismount. You WILL freeze up for atleast 3-5 seconds.
Mount again. Dismount. No freeze up. Can repeat as many times as you like, no freeze up from here on.
Hellfire yourself to death.
Spawn at graveyard. You WILL freeze up for 3-5 seconds.
Mount. Dismount. You WILL freeze up for 3-5 seconds.
Activate fel domination. Summon minion. You WILL freeze up for 3-5 seconds.
Hellfire youself to death. Let the freezing start again.
I'm pretty sure it's easy to see the pattern from here on.
I've tested this on Ag_unitframes, Pitbull and Xperl, they all give the same results. Only one unit frame mod I've tested with does not give these freeze ups and thats Stellar Unitframes.
Would love to see this get fixed, can't play with ag_unitframes ( atm ^^ ) and can't play without it.
took my lock to AV to try this, failed to replicate on all counts, but again i dont suffer from this for reason's unknown (possably linked to a mod i dont have, i use a LOT of mods but each 1 has a purpose ive nothing "extra just because")
you mention stellar as not haveing the problem, i ve never used stellar myslef does it have raid frames ?, if not thats why as it seems this problem is tied into raid frame code. however if it does have raid frames and this problem is related to raidframe code, then we need to look at what SUF has/doesnt have that makes it not suffer from the problem.