Thanks for adding a mover for WorldStateAlwaysUpFrame. Unfortunately it seems a little buggy: It really, really likes to stick to 1265, 823 for some reason if I try to use my scroll wheel on the position sliders.
I'm not getting this at all. What are the exact steps to reproduce? As much information as possible would be useful.
Woo, 0 tickets on the jira for Chinchilla. It's quite relieving.
In other news, if you're feeling frisky, set rotate minimap on, change to the Chinchilla border texture and start spinning to the right. The border will spin and it looks awesome. Also, the Alliance texture looks very cool if you do this as well.
Okay, I made it so round and square textures are a single tga file, which may simplify things (or it might not).
As far as the location bar, I'll work on being able to move it and possibly work on a framelevel thing. I like having the size at 80, because no matter what texture you're using, you're not covering the minimap in any real way. The idea of letting the user change size doesn't seem all that bad, though.
Oh well, I'm open to advice about the whole thing.