I made the change of :EnableMouse(false) to all the timers in the trunk line here and in my googlecode line (which is the 3.0 version). If you guys update from WAU or the files site, lemme know if its better. :)
Thank you :)
(check your PM for a little code snippet when you have a chance)
It's mostly just fine for me, the one request I have (I posted on your wowi comment section as well)
seems to be moving in the opposite direction of what you have in mind as improvements :)
When you have 2-3 bars up on the screen which is a regular occurrence in raids with 2-3 hunters present
there's a good chunk of screen space rendered inactive as the bars capture the mouse.
You either have to pull the bars out of the way which detracts from their visibility or work "around" them to mouse target.
If you'd like to add functionality to the bars themselves maybe a compromise would be to only have them capture clicks
when a modifier key is held? (Sorren's for example uses Alt+right click for that).
My one feature request would be to make the bars click-through by default (frame:EnableMouse(false))
so you don't have deadzones in the field of view, and maybe only have them capture clicks with modifier pressed
if you want to add functionality to bar-clicks.
Edit: I'm using a small recursive function that I've put under t:Show() in your SMD_Timers.lua
function SimpleMD:CreateTimer to make bars click-through on my local copy, but that's brute-forcing it a bit.
An option or conditional mouse-capture would be much preferable if it made it in the official distribution.