Right now it seems like the Cooldown part of RBM works pretty well (probably missing some c/d's but it's a start), Trap watch is also functional (I think). The de/buff module is not working at all (it shows up but the values are funky etc etc).
Depending on the amount of interest left in those that still use(d) RBM I may do a maintenance release or two. (I'm the original author for those that don't know)
Please do... I have yet to find a suitable replacement. If you wanted to limit the scope I'd remove the boss mods and focus on cooldowns and buffs/debuffs (I could personally live without the ability watch of others, but it is a nice feature).
Looks like Apoco has been AWOL for a couple months :\ I miss RBM on the WotLK beta. I've been testing Ellipsis from WowInterface instead because it's the only bar addon that I've found that has been tagged as WotLK compatible (Sorren's Timers is too, but it's at the "hacked to not throw errors" stage).
I was trying out Sorren's Timers and found that it worked EXCEPT it killed chat (so no, it doesn't work :-). I was also searching for a cooldown timer to go with Sorren (when I thought it was working) but haven't found one yet. I'll play with Ellipsis to see what it will do.
Lets just hope that Apoco decides to show up again or that someone else picks up RBM. It is very elegant in it's implementation (although there are some annoying parts in the setup :-)
We have a "select all" button, but RBM defaults to all... could we please have a "select none" button too. The more abilities etc that RBM tracks the more I have to go through and eliminate a TON of stuff I don't want bars for.
I saw a thread about you considering adding "all" buffs (food etc). If you did I'd be tempted to use RBM for my long term buffs as well (similar to ElkBuffs or whatever that addon is called). That does however raise at least one issue. There would be some buffs that I'd want in that "all buffs" frame and others that I want in my combat buffs frame (where I only want temporary combat buffs like rapid fire, trinkets etc.). I'm not sure that the current filtering system could handle that (since it only allows filtering on "plug in" and time, but not on specific buffs). I'd have a similar problem if I wanted to recreate a UI I ran with for a while where I had a special cooldown frame for only arcane and multi-shots to help me with my rotation).
Basically there are use cases where you'd want to filter by named abilites.
I have still to see the AbilityWatch in action but do get an error every time I log in (well, usually shortly after as I fly out of Shatt) and that might be why? I'm enclosing the bug info stored by Swatter:
Its not designed to do that. I believe SCT has a plugin for it available called SCT_Cooldowns that will do that. Having it do that would increase the overhead of the plugin by scheduling timers for each ability, setting a name for that timer so if it gets reset by another ability it can be cleared etc. These things could easily increase the overall overhead of the plugin by a substantial amount.
I think Ghost Pulse might be a good compliment to RBM for this feature (haven't used it much myself).
Intimidation is one minute, Bestial Wrath is 2 minutes, many of the species-unique abilities (prowl for cats, for example) have a ten second cooldown. Granted the first two aren't technically pet abilities, but spells cast by the hunter, but does RBM already cover them?
I wont be able to play much for another week, so please humor a stupid question... what does AbilityWatch do? I looked at the setup briefly so I know what it tracks but not sure how it compares to cooldowns and buffs/debuffs.
Nothing secret I added in. Infact the module is set to not load if you dont have bigwigs enabled. No clue how that occured. If you did infact have bigwigs core disabled then chances are you got a major benificial bug that somehow occured.
So this begs the question... why would you run both RBM and BigWigs? I understand that RBM is a way of making the BigWigs bars nicer and more configurable, but is there any other reason? Why wouldn't I use RBM as a BigWigs replacement (in the cases where there exists a RBM Module?
Apoco, was using RC2 in Kara yesterday and decided to turn off BigWigs since I know the fights anyway. I was very surprised to find that I got all the BigWigs bars through RBM (I have the BigWigs module). Is that because someone else in the party had BW or is there some other super cool secret feature? Overall it was a great experience! Now if I could just get my trinket buff and cooldown I'd be really happy :)