I don't really need to have Innervate or tranq shot. Their timer are too short.
Tranq shot usually have their own addon and/or way to be managed (between hunters).
Innervate is usually handle by druid or heal lead.
If you include innervate, why not then Divine intervention, Shield wall, last stand or any skill with cooldown?
These three are quite enough for me.
Honestly I think that any skill with a decent cooldown (30 sec or more) that raids and raid leaders DEPEND ON for any given fight is worth listing. Lots of fights RELY on things like Shield Wall or Tranq Shot and others. Why wouldn't raid leaders want to have this information at the their fingertips? As for innervate and manatide, man... if a raid or heal leader doesn't care to see the cooldowns for those then I'm sorry but that person is just a straight up idiot who isn't taking advantage of tools in their raid properly. In many fights in late AQ and Naxx it is a requirement to get good innervate and manatide rotations going all the time. Knowing cooldowns for these things is supremely better than having someone in vent yell out asking "how much longer until mana tide!!?" etc.
So this is a pretty cool mod, but what about Mana Tide, Innervate, Tranq Shot?
Seems like those are all very important raid specific cooldown abilities that a raid leader/officer needs to be aware of. Is it hard to add those in?
Also, I read in here that only the raid leader needs this installed. That seems kinda odd to me from a coding point of view. Everyone doesn't need it? Or at least the classes of those who have the included cooldowns?
Anyways, ya cool mod, but those cooldowns I already mentioned would be hot to have in there.