Is there a way to keep it? I wanted to modify the font and fontsize of charges/stacks on some of my abilities in my actionbars (Brutal Slash and Survival Instincts). With OmniCC the cooldown text is looking neat with new font I'm using, but charges (Count) is terrible.
Not at this time, no. I would suggest using a mod that customizes the fonts (Tekticles, Fontain, etc).
I actually came here to mention AddonSkins because the Weak Auras author mentioned it. Glad it got figured out. Just out of curiosity: Does that add-on have an option to disable per-module? I'd hate for you have to remove the whole thing for one add-on, at least until the author fixes it.
Thanks. I looked into it and it's going to be tricky. The problem is that the Spell Alert doesn't change size to fit the size of the skin. Trying to manipulate its size at run time is a cluster eff because you have to resize each one of the animation's textures. Not to mention that those scales and sizes are done in the XML file and are scripted to update each time the code runs. Trying to scale the entire animation causes each texture to scale differently resulting in the "ants" moving exponentially further away.
So for now I'm just going to move the hotkey and count text more to the center of the skin. It won't look as pretty, but until I figure out a better solution, that's the only option. I was able to re-parent the animation to the base frame (the frame under the button that the background is parented to) so that it appears under the skin, but it bleeds through a little on most skins and a lot on Caith (since it doesn't resize).
Quite a bit of the code needs to be updated anyhow, so maybe I'll have a brainstorm or something. But here lately, that just leaves my brain muddy. :p
Edit: Holy shit, either I'm getting old or the text on this forum is really small. :/
Edit 2: I've made those changes to Caith. It seems to easier to read now.
Hi! Is there any way to desaturate icon while it is on cooldown?
This would require more hooking of update functions by Masque. And since Masque primarily just deals with the initial skinning of a button, you'd be better served asking the author of the button add-on to implement such a feature, since it's already using those functions.
It does work to an extent. there are some texture mapping bugs in legion right now but as faras I can tell masque works for the most part
I'm unaware of any engine changes that would cause the coordinates to be off. Do you by chance have a specific example or scenario that I can reproduce what you're referring to? I logged in and everything *seemed* to be working correctly.
Edit: All I see is something about SetTexCoords not accepting values higher than 1, which skins shouldn't be using anyhow.
Sorry, Stan, I've been pretty busy. If I'm not mistaken, the game uses the count (stackable items) for the charge count. If that's the case, I can't reparent the text to the cooldown animation because it gets recycled and used by other buttons. I will look into playing with the layers in the skin to make it more readable.
That said, I'm dealing with the recent passing of my mother, so it'll be a few weeks before the 7.0 update is released. Thanks.
I'll look into it. The spell alert animation is its own frame and is drawn above the button while the text layers are attached to the button frame itself. It may be more feasible to adjust the positioning of the text for the skin. Which skin are you using?
hey sorry if this should be posted at bagnon thread but am not sure.
I am making a skin for masque and last time i did it I was able to skin bagnon item highlight but this no longer seem to work I do have bagnonfacade installed.
I am just wondering if it is no longer possible
This is probably due to Masque dropping legacy support for ButtonFacade. If an add-on is still using that code, it's long overdue to be updated.
Also: Phanx, thanks for all the assistance you give. It's appreciated. :)