15x Recount-1143\GUI_Main.lua:373: attempt to call method 'SetVertexColor' (a nil value)
Recount-1143\GUI_Main.lua:976: in function <Recount\GUI_Main.lua:799>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Ace3):164: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:138>
26x Recount-1136\Tracker.lua:618: attempt to concatenate local 'source' (a nil value)
Recount-1136\Tracker.lua:707: in function <Recount\Tracker.lua:691>
Recount-1136\Tracker.lua:971: in function `?'
CallbackHandler-1.0-6 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
<string>:"safecall Dispatcher[16]":4: in function <[string "safecall Dispatcher[16]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[16]":13: in function `?'
CallbackHandler-1.0-6 (Ace3):92: in function `Fire'
AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
Has anyone ever encountered a problem where Recount will show people with the wrong class colour? It seems to happen more often if I alt tab a lot, but it's not 100% reproducible, some times I'll have almost the entire raid showing up with the druid or hunter class colour.
This clears my backlog on feature requests. If I have missed something let me know.
You missed my request for a new config using AceGUI and AceGUI-3.0-SharedMediaWidgets :P
Could slim down the code by a lot..I think. (and it would look much better!)
Stuff I just noticed:
1. The embeds.xml still has LibBabble-Class in my version
2. Do we even need the xml now? Could load it all from the toc :)
3. Why are the resizegrip images not in the textures folder? :P
4. The font you ship with Recount is not for free (ABF= http://www.adobe.com/type/browser/P/P_444.html ) could just remove it and fall back to a Blizz one.
Yeah, merge pets is currently only working for damage done and healing done. I have so far avoided merging damage taken because it is somewhat unintuitive to merge this because it usually very much differs if you or your pet take damage for a raid relevant outcome.
I'm not familiar how that argument changes for Ulduar bosses, so you'll have to explain more for me to get a sense about this.
Examples where I could see it being useful are General Vezax and XT002, both spawn an "add" which people have to nuke down really fast.
So we need to know the exact damage every person does to this "adds". Because we can only report a max of 25 entries to channels, people's pets etc are not reported all the time and you have to add all the numbers on your own.
merge pets does not work if you report damage taken from a mob. talking about heart of the deconstructor here, where we need to see the real dmg done by our people and their pets.
[2009/03/29 20:27:13-5229-x1]: Recount-1038\GUI_Detail.lua:2005: attempt to index field '?' (a nil value)
Recount-1038\GUI_Report.lua:198: in function `SendReport'
Recount-1038\GUI_Report.lua:139: in function <Interface\AddOns\Recount\GUI_Report.lua:139>
[2009/03/08 18:35:10-5008-x5]: Recount-1012\Tracker.lua:1148: attempt to concatenate global 'RecountFightingLevel' (a nil value)
Recount-1012\Tracker.lua:1414: in function `AddDamageData'
Recount-1012\Tracker.lua:309: in function <Interface\AddOns\Recount\Tracker.lua:279>
Recount-1012\Tracker.lua:634: in function `?'
CallbackHandler-1.0-3 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[21]":4: in function <[string "safecall Dispatcher[21]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[21]":13: in function `?'
CallbackHandler-1.0-3 (Ace3):91: in function `Fire'
AceEvent-3.0-3 (Ace3):73: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:72>
[2009/03/07 21:15:48-4993-x1]: Recount-1000\deletion.lua:33: bad argument #1 to 'pairs' (table expected, got nil)
Recount-1000\deletion.lua:33: in function `?'
CallbackHandler-1.0-3 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-3 (Ace3):91: in function `Fire'
AceEvent-3.0-3 (Ace3):73: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:72>
Recount does not show my Vampiric Touch, Devouring Plague and Shadow Word: Pain crits on the PTR. Well..it shows the damage but in the "Tick" line, there is no "Crit" line.
Profile switch => combat => error
yup
You missed my request for a new config using AceGUI and AceGUI-3.0-SharedMediaWidgets :P
Could slim down the code by a lot..I think. (and it would look much better!)
Stuff I just noticed:
1. The embeds.xml still has LibBabble-Class in my version
2. Do we even need the xml now? Could load it all from the toc :)
3. Why are the resizegrip images not in the textures folder? :P
4. The font you ship with Recount is not for free (ABF= http://www.adobe.com/type/browser/P/P_444.html ) could just remove it and fall back to a Blizz one.
Examples where I could see it being useful are General Vezax and XT002, both spawn an "add" which people have to nuke down really fast.
So we need to know the exact damage every person does to this "adds". Because we can only report a max of 25 entries to channels, people's pets etc are not reported all the time and you have to add all the numbers on your own.
Recount-1038\GUI_Report.lua:198: in function `SendReport'
Recount-1038\GUI_Report.lua:139: in function <Interface\AddOns\Recount\GUI_Report.lua:139>
---
dmg taken of a player, details window
^this on PTR
And yes, I am annoying! :>
See picture http://i43.tinypic.com/rtkp52.png
okay. should the other people show up now or will that only work for the next fight?