I can't test what's going on but here is my guess:
From the description, he debuff from "Rising Sun Kick" is applied to all enemies within 8 yards. So if an enemy unit is in the range of you and both of your spirits, it will likely get three different debuffs, even though they appear to be the same.
Since the spirits are your units, debuffs applied by them most likely report as being applied by yourself, so they'll count a self-cast.
Is the debuff dispellable in PvP? In that case, it's possible that each of them can (and must) be dispelled individually.
- It didn't use my existing profile when I first logged in, was about to start reconfiguring then I saw the class/hunter (for example) profiles were still there and looking correct! I guess folks just need to know to go in and fix those profiles if they weren't using the defaults.
Most likely caused by the switch from AceDB-2.0 to AceDB-3.0; I'm only using the default profile and that worked fine. I'm not really sure if I ever tested profile support on Ace2 ^^'
- The main issue is that under filters for whitelist and blacklist it does not currently show any items ticked although they are still using their previous settings. (eg I have a bar showing deterrence, in the settings it is unticked but currently works, additionally type on the filter tab is also not showing any ticks. They do not respond to being checked.
I blame Phanx, multiselect and different behaviour between Ace2 and Ace3 ;)
Should be fixed now.
As I was upgrading an older version, did find there were lots of old config values in the savedvariables but really no how long I have held on to this config but cleared it up manually (double entries for minimap position for example)
Dead bodies from dead libs and stuff used before ;) didn't bother to clean that up since it doesn't really harm
I know I'm a lazy brick of sh... whatever ;) managing to keep the thing running on life support for over 4 years is an accomplishment of its own ;)
Bachelor thesis has been done for over a year by now, though *cough* ... currently it's the Master thesis :P at least I didn't do the same mistake again and got myself a deadline... and as it draws close, work load increases exponential ;)
Anyways, thanks for the work Phanx. For now it's fine sitting in the ticket; I want diff it and maybe make a few changes first before committing it to the repo. Will at least be faster than fixing the old version myself, but thesis still comes first.
Anyways, as a small thanks and to prove that EBB3 isn't total vaporware, I'll just drop my current code base for you to toy with... not meant for actual use though :D
There never was in-combat 3-click canceling so i don't really understand what you are trying to ask... :/ EBB didn't have in-combat canceling since 4.x (and it won't have until I've setup the SecureAuraHeader stuff...)