Agree with what they said there, it should not report rune cooldowns, or there should be a separate function for that. I keep my eye on Runes to know what abilities I can use due to that. "Normal" cooldowns should be separate.
Tested v2.1.16 but it still has wacky problems with DK cooldowns. I also excluded a bunch of abilities, but it didn't help. The goal I guess is to only show abilities that have standard cooldowns, and never show any abilities that are on cooldown due to runes. If that is possible with the current ui functions, I don't know.
I'm hoping that it will be fixed some day, becasue CDB is the best cooldown display in my opinion.
Got the error below while idling in IF and non visible cooldowns. I think it might have triggered from my Hearthstone, which I have hidden.
[2008/06/04 22:28:13-672-x31]: CoolDownButtons-v2.1\Modules\Bar_Manager.lua:78: attempt to index field '?' (a nil value)
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher":9: in function <[string "safecall Dispatcher"]:5>
(tail call): ?:
AceTimer-3.0\AceTimer-3.0.lua:140: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:114>
I tested using RBM with the Cooldown module on, but I can't stand the screen estate Cooldown bars take, so I quickly went back to CDB which rule. Still use RBM for all other stuff of course. Anyway, RBM did have grouping for Healthstones and Potions.
I think delslow misunderstanding on how the mod works, or? This isn't a bar with buttons for your trinkets/abilities, its an display of abilities that is on cooldown. For me it allows me to hide all action buttons and use CoolDownButtons to see when I can re-use important abilities/pots etc.
Could it be possible to group Pots- and HS-class into 1 cooldown button? Especially if I take a pot during raids I see about 6 icons showing the same pot cooldown as I have a bunch of different pots on my bars. Maybe even have a generic "pot-class" icon for it.
Edit: I checked options a bit better (lazy me) and found there was some options to hide different "Items". I fiddled a bit with it, I'll see how it works out during raid later tonight.