Fixed. What would be paladins' interesting self/group buffs/debuffs now ? How do seals work ? What abilities would benefit from showing holy power ? (You can display holy power by setting "HOLY_POWER" as an alias for a spell.)
I listed what I think is most, if not all, Pally buff/debuffs above. They don't have a Judgement that effects other raid members anymore, like how Judgement of Light would heal you if you attacked a target debuffed with it.
Seals are now a self buff and when you cast Judgement you get extra damage or an effect on yourself. Like Seal of Insight heals yourself and gives you mana when you Judge. The only Seals that effect others are Seal of Justice (movement speed debuff on Judgement) and Seal of Truth (stacks a DoT). I don't think any of these effects bear being displayed.
These abilities use Holy Power:
Word of Glory, id 85673, all specs
Templar's Verdict, id 85256, only ret
Divine Storm, id 53385, only ret
Shield of the Righteous, id 53600, only prot
Inquisition, id 84963, all specs
In general, you tend to only use these abilities when you've reached three Holy Power. Until you have at least one Holy Power, the ability is dimmed and unusable. I only noticed one proc that uses a Holy Power ability, which is Sacred Duty. Included that above. Ret's Mastery gives them a chance to activate a free three Holy Power ability, basically giving you three Holy Power. That mastery proc is called Hand of Light, id 90174, and it effects all of the abilities except Shield of the Righteous.
Adirelle, what are your thoughts on Inline Aura working with the Blizzard built-in glow? Do you see Inline Aura supplementing the existing "glows" by adding in procs that don't glow? Or should Inline Aura list the built in Blizzard ones as well?
I ask because below is an updated Priest class default, which includes Surge of Light. This talent proc is part of the Blizzard built-in "power auras" and "glow" system. As soon as Surge of Light procs, Flash of Light already glows. So I don't know if this should even be included.
Is there a way to make IA display the number of stacks on the Mage ability Combustion? It doesn't seem to do that out of the box.
Hmm, I'll respec a mage alt later and check. Make sure that you do not have the option "no application count" selected.
edit: Wow Combustion is pretty odd. It doesn't show how many criticals you've done. Doesn't look like it's something IA would be able to display without monitoring the combat log events for you doing a fire damage spell critical.
[FONT=Arial]Ok, with 3.1.2 I was planning on going Destruction spec for primary raid dps, but one thing that was throwing me off was that IA wasn't able to recognize and function for the cooldowns of both Conflagrate or Chaos Bolt.[/FONT]
You are trying to track the cooldown of abilities. Inline Aura shows you the time left on buffs and debuffs.
I think you have the wrong SpellId. Heroic Strike is -> http://www.wowhead.com/?spell=78 . Looks like 41975 goes to a Heroic Strike that's used by a Black Temple mob? Maybe it doesn't matter. Also, this is overly nit-picky, but the Glyph of Revenge makes your next Heroic Strike cost zero rage, not be instant.
I'm considering letting the user choose between top and bottom for cases 2, 3 and 4 and maybe switch countdown and stack sides for case 4 (or maybe simply unconditionally switch stack and countdown).
With build r44 and the new option to set application count on a per spell basis, I've been fine with the defaults. For me it's case 3 and 4 as I use OmniCC. The only issue I've run in to is that the reagent count gets in the way on certain abilities.
You could consider an option to allow users with OmniCC (or the like) to use case 1 and 2 on abilities without a cooldown. Example with a Druid: Mark of the Wild has no cooldown, so that could optionally show as case 1 for OmniCC users. Which should still allow the reagent count to be visible.
Looks like there's lots of Paladin defaults already, here's some more though.
498, -- Divine Protection
642, -- Divine Shield
20216, -- Divine Favor
31842, -- Divine Illumination
53651, -- Beacon of Light buff name on player is Light's Beacon
SelfTalentProc(19750, 53489) -- Flash of Light => Art of War
Judgements of the Pure is another SelfTalentProc, but I don't know what would be a good way to add that one. Perhaps leave it up to the player if they'd rather track the debuff time on the Judgement or the buff time from talent. Probably depends on the group/raid make up.
edit: some more
SelfTalentProc(2061, 33151) -- Flash Heal => Surge of Light
SelfTalentProc(585, 33151) -- Smite => Surge of Light
Holy Concentration is being completely changed in 3.1, probably not worth adding it.
For PTR/3.1 only, the talent is different on live and spell id 63731 doesn't exist there:
SelfTalentProc(2060, 63731) -- Greater Heal => Serendipity
SelfTalentProc(596, 63731) -- Prayer of Healing => Serendipity
324, -- Lightning Shield
2645, -- Ghost Wolf
16188, -- Nature's Swiftness
30823, -- Shamanistic Rage
52127, -- Water Shield
55198, -- Tidal Force
(On Spell Reflection - the talent Improved Spell Reflection does allow you to 'put' this buff on others when you cast it on yourself, but I think it is still a candidate for a self only buff)
Ok these next ones are maybes. I tried it out and found that they really helped me watch for the procs, but I would completely understand if you'd rather leave them as things people have to add on their own if they wanted them. I added them to the ClassDefaults in this manner, which might be entirely wrong :)
elseif class == 'WARRIOR' then
1464, -- Slam
5308, -- Execute
7384, -- Overpower
23922, -- Shield Slam
SetSpellDefaults('buff', 1464, 46916) -- lights up Slam when Bloodsurge talent procs
SetSpellDefaults('buff', 23922, 46951) -- lights up Shield Slam when Sword and Board talent procs
SetSpellDefaults('buff', 7384, 60503) -- lights up Overpower when Taste for Blood talent procs
SetSpellDefaults('buff', 5308, 52437) -- lights up Execute when Sudden Death talent procs