I'm having a slight issue caused by Blizzard themselves, and it's gonna go away a few weeks after 5.4 hits, but I wondered whether any of you might have an idea how to work around this with Inline Aura:
The Druid Feral 4T15 bonus reads: After using Tiger's Fury, you gain 40% increased critical strike chance on the next 3 uses of Mangle, Shred, Ferocious Bite, Ravage, and Swipe.
The problem is, this effect is also called "Tiger's Fury", it lasts 30 seconds (if not used) and while it's up, TF's icon displays that longer duration.
Is there any way IA can ignore that other buff of the same name? Can IA track by ID only?
Is there a way to get this addon to work with internal cooldowns? For instance, as an Arms warrior, it'd be nice to get Overpower to display the time until my next Taste for Blood proc, but there doesn't seem to be a way to set that up.
Well in this particular case, don't let Taste for Blood drop down to 3 sec remaining uptime, as the next proc will happen after 6 sec (5 sec ICD, but Rend ticks every 3 sec, thus every second tick refreshes TfB)
In general, cooldowns are rather the field of OmniCC, which is more or less IA's cousin (well actually, as far as I know IA is a "spinoff", as the early OmniCC had both CDs and durations)
since a few update for holy paladin 'Word of Glory' and 'Light of dawn' no longer have overlay highlight when we reach 3 holy power. I've seen that you made some changes to holy power highlight. Is this intentional?
this is the same highlight bug that is mentioned in the above posts.
Can you add something like this to the Shaman defaults?
-- Flame Shock, Lava Burst, Fire Nova => Unleash Flame
Spells(8050, 51505, 1535):Aliases(73683):OnSelf():Glowing()
Uhm, Flame Shock is a DoT, it should display that DoT and nothing else. Unleash Elements itself should be used to display Unleash Flame.
Thought this was already a default, but I probably added it myself - I could probably crosscheck my SavedVar with the current Defaults, posting results in the next days, raid now.
From the top of my head, I don't see any reason that would prevent Inquisition to display both holy power and the buff. Just set it up as a self buff with both "Inquisition" and "HOLY_POWER" as aliases.
Ah, wasn't aware that there was a pseudo-alias for that. Thanks, that works perfectly.
For Divine Purpose, I can have the holy power module treats the buff as a stack of 3 holy powers. Is the buff named like the talent (e.g. "Divine Purpose") ?
Yes, same name. Though, unless you have 3 actual Holy Power already, Crusader Strike has in fact a higher priority, since it generates HP despite the talent proc. So a simulated 3-stack of HP would not be perfect. However, as with Inquisition, I got it to work with the HOLY_POWER alias, but "Divine Purpose" has to come first as an alias so that it displays that buff, too.
By the way, if you can provide me an updated list of spells affected by holy power, I will update the default settings.
Uh, I just have a ret alt that I recently brought to 85, so I'm no expert on that, but Wowpedia's page on Holy Power should be complete in that regard :)
Just a quick note for when you have dealt with the 4.3 issues, why isn't Holy Power handled like Combo Points? For most spells it doesn't really matter, but Inquisition is both a "finisher" and a buff, but IA doesn't let me display both values, unlike SR/Rip on my feral main. (Similarly, the other HP abilities could display the Divine Purpose proc, I'm currently using Crusader Strike to display it, cause it's next to Templar's Verdict on my action bar, but it feels wonky)
Speaking of Warlock defaults, using Soulburn with Searing Pain grants the buff Soulburn: Searing Pain for following Searing Pains, which would be nice to display on that spell, possibly with the "glowing" setting to draw further attention and indicate it's not a "passive" buff for other spells, but a spell you need to use with that buff, but that's just my opinion there. :)
Yeah I'd say that's beyond the purpose of this addon. Using a focus target it the best way to utilize IA in such situations though, for example this macro:
/cast [target=focus,harm] Banish; Banish
If you have a hostile focus target, it casts Banish on that target and IA shows the duration for that target, otherwise it uses the normal target.
Exactly, if you want testers to use a proper bug catcher tool, tell them to install one of their choice, be it BugGrabber, tekerr etc. - I'd say most that use wowace already use one of those anyway.
Decursive started with this a bit earlier, and it brought me nothing but problems. I edit out the inclusion of BugGrabber from every revision I pull.
When it does in a heavily-used function, the default error handler causes big FPS drops.
Actually, the only FPS drops I noticed were from BugGrabber itself, choking on "more than 20 errors per second" that it just devours but still complains about ("I'll just stop working for 60 seconds") and occasionally spitting out some weird nil error in an addon that I have never seen throw this kind of error and that hasn't been updated in a while, making me assume that BugGrabber itself somehow caused this error, as well as the other dozens it doesn't even show.
I use tekerr, and even in situations where it seemed to catch several errors per second from some function that was called repeatedly, it never affected my FPS.
GetItemSpell only returns value for "on use" buffs. "on equip" effect yield "nil".
Right, forgot (to mention) that I had also hooked GetItemSpell to provide the buff names (in another addon in which I add such custom small stuff, even put it on IA's OptionalDeps so that it would not "come too late" to hook the function before IA copies the reference into its locals) for those proc trinkets, didn't work either.
Either way, would be nice to have an ingame variant of adding custom stuff, like in the old version, the current one seems to limited to class skills and spells that can be placed on the actionbars directly (excluding mount spells btw)