1. After creating a Route that includes a node type, if you harvest a new (to GatherMate) node of a type that is included in the current Route, the Route is not updated to include it. This is similar to the problem listed in a post above, except I am not harvesting during the optimization phase or anything like that.
Kind of silly to use an addon like Routes without having GatherMate_Data or Cartographer_Data or whatever so that you have 99.9% of known nodes available to Routes.
Gas nodes are quite sparse tbh, while i'm gathering those, i tend to do the occassional optimize to figure out a better search path.
And the added code would be pretty small, for a great benefit.
Foreground doesn't seem that much faster, and locks up the game, so i avoid using that.
What i recommend is this (Much like swapping water in 2 jars, you grab a third)
* When optimisation is started, create a temporary buffer, and insert any new nodes found in there.
* When optimisation ends, read the temporary buffer and insert all nodes found into the main database after that.
Basically, don't insert new nodes into the main database while optimisation is running, but keep them in a seperate buffer (or both) until optimisation is finished.
This would prevent the loss of nodes.
Also, not sure if this is fixed yet, but when you "find" new nodes while an optimisation is in progress. any nodes found while optimisation was running will be deleted.
Minimap line drawing seems to be bugged.
The problem occurs in the latest version of the now discontinued cartographer_routes.
The problem, is that the lines are drawn, but have holes / gaps in them.
I suspect or presume that this is because the lines are not drawn on the minimap where there are normally gather icons.
I have hidden icons on the minimap as these were annoying.
However the line that is drawn on the map is now showing holes in it.
Please look into this.
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edit: tested, swamp gas seems to work so far !
Same issue as found here : http://www.wowace.com/forums/index.php?topic=11280.0
Hope it's fixed soon.
Haven't seen any line-nudging myself.
Gas nodes are quite sparse tbh, while i'm gathering those, i tend to do the occassional optimize to figure out a better search path.
And the added code would be pretty small, for a great benefit.
What i recommend is this (Much like swapping water in 2 jars, you grab a third)
* When optimisation is started, create a temporary buffer, and insert any new nodes found in there.
* When optimisation ends, read the temporary buffer and insert all nodes found into the main database after that.
Basically, don't insert new nodes into the main database while optimisation is running, but keep them in a seperate buffer (or both) until optimisation is finished.
This would prevent the loss of nodes.
Also, not sure if this is fixed yet, but when you "find" new nodes while an optimisation is in progress. any nodes found while optimisation was running will be deleted.
The problem occurs in the latest version of the now discontinued cartographer_routes.
The problem, is that the lines are drawn, but have holes / gaps in them.
I suspect or presume that this is because the lines are not drawn on the minimap where there are normally gather icons.
I have hidden icons on the minimap as these were annoying.
However the line that is drawn on the map is now showing holes in it.
Please look into this.