COPY BACK FROM THE TECH OF BEAR CUBS THE MOD FIRST COPIED
- Show rolls that started before UI loaded
- Color names in roll lists by class and include LFG/R role
- Use skin from XLoot (1.0)
- Direction and Enable/Disable toggle on anchor
- Roll "monitor" anchor
-- Tracks rolls until distributed
-- Shows leading roll type, competitors for that type, # left to roll, and indicates if you are in the leading type.
-? Indication of best gold return, greed (vendor) or DE. Need suggestions for sources on DE price with this one, it's a idea from a ticket a couple years ago but I haven't messed with that.
Standalone, XLoot (1.0) dependency optional for custom skins
Sacrifice a goat or two to your favorite deity to get me to stay interested in WoW and finishing these =P
Well, the way it's looking currently, I'll be playing Aion/Borderlands till at least when Cataclysm comes out. If it's still working now, let's hope it works till then, when I might start playing again =P. Anyone familiar with the last 10 pages of this thread will say I'm crying wolf, and that might be right, but hey. WoW gets boring >_>
I still use all of it, and for me all of it is working like a charm, haven't had any issues at all.
On one hand, I'm flattered that you're still using it, on the other hand, "Aw shit". How does a re-write with options in a lua sound to you? I'd really like to go the way of [Ammo], haste, and the like who have gone full circle to minimal functional addons.
Working fine for me too. Would be nice if someone would take care of it, in case it breaks on future patches though :)
I have to give credit and thanks here! Mikk and Dridzt have picked up here and there, as well as [Ammo] doing a preliminary port to Ace3. Though likely, as alluded to above, I'd move to a much thinner, functional set of addons.
You could always use the custom menu item.. Just hook the InjectCustom function in XLM (Search the main lua file, refer to dewdrop documentation and comment above function).
History is rather easy, there's tables stored (Messily and incorrectly, but that's how they were originally written...) at the top of Monitor. Or you could implement a proper one simply using SpecialEvents-Loot, or just posthook the assignment function and remember assignments.
Let's go through the list.
I hacked the stack system to hell to let both Monitor and Group use it.
If I'm going to re-write monitor I'm going to depricate anchorsaway.
I didn't implement things in group I wanted to - It'd mean more hacking up anchorsaway.
Teksloot is much smaller, simpler, and in the end, more functional.
I want to get xloot itself released (With perhaps a "nucleus" repack on each plugin, so they work without the old one), before I go re-writing anything else. I will not be re-writing group ever, though. Monitor/history will likely get a re-write, and master will simply get re-packaged because it works and isn't so hackish
jokeyrhyme: Not really... 1.0 was actually made for different layouts, but that was geared to the whole frame: Without a skin, the loot wouldn't even show up.
It ends up that that it was a pretty useless code divide, and I need to merge it back. Perhaps I can change the skin() function I've re-written, or allow it to be overridden, as it's much simpler now.
That's how it's supposed to look, though the frame is not sized properly and the bind text isn't showing right. The problem is occasionally the border doesn't apply on and near the corners of each frame, or doesn't seem to apply at all - All without changing a character.
Silkfire; Dev2 is older than the version released on curse right now. Dridzt is working on it directly. Please use that version, and try it again. If you get a error, please use a addon like BugSack to give a detailed error (Don't include the full addon list..)