You misunderstand the problem. Reread the below again and notice the part where scanning gives you items that you do not want.
Uhm... okay, re-read, but I still can't follow. I have yet to find a "Use: Blablabla" item that isn't actually usable. You may get the hand-symbol that gets a blue glow if you hover over the correct object to use it on, but I would not call that unusable. It may in some / many cases be easier to just click on the object in game, but who cares?
Why would it have to be a list of items to exclude? If you are scanning for usable quest items, you are only missing a scant few - those would be the ones to keep in a PT table? (would be something like usable items that belong to quests but do not say "Quest Item" in their tooltip)
My suggestion would be to use Quest:Quest items with "Use:" in their tooltips (there's a nice globalstring with that content), and then add periodictable on top of that to catch the few items not following the pattern.
Sounds cool. ^^
Is that much slower than a PT table?
How does Autobar currently handle Endless Mana Potion and Endless Healing Potion? This is not a missing item report, since I am not sure where they should belong. Share a CD with the other potions, but are ineferior.
I am getting "ghost"-tooltips when I use Autobar together with tekKompare.
I have TipTac, tekKompare and Autobar installed, and the tooltips are set to appear in the lower left corner of the screen. And that's where it appears. But I also get 2-3 empty tooltip frames somewhere in the middle of my screen. A bigger one and 1-2 smaller ones, which looks to me like something tries to create item-comparison tooltips. I have not been able to track down when it starts happening. Usually not right after startup, but after some time playing, the start appearing, and from then on, I get them for each and every button of autobar.
No idea if Autobar is to blame or tekKompare. Problem seems to go away when I uninstall tekKompare, but, well, it also goes away when I uninstall Autobar. ^_^*
In fps? No, not at all. It MAY reduce load times, but from my own tests, I can't really say that I noticed any improvement. The ONLY thing it does, and does well, is help you see what really eats how much memory. If you run embedded, addons that start with "A" will load early, and thus seem to consume huge amount of memory, while they are really just the ones that load their libraries first. AutoBar will most likely seem huge if you run embedded. :) But who cares?
There are some very few libs that also offer a frontend, which you only get if you install them standalone - which is not the same as disembedding all libs. Ace3 and LibMobHealth-4.0 for example give you a little GUI if you install them standalone.
Something slightly weird, that I do not think I have seen mentioned before: When a mage or warlock does his ritual of refreshment or that soulstone well, and I pick up one of those, then nothing happens. I click the table, i get the message that I picked up a stack of cookies, I check my inventory and I can see 20 cookies. Autobar does not show anything yet. When I click the table again, then Autobar immediately shows me 40 cookies. This is reproducable for me. If I do not pick up a second stack, the cookies show up on autobar eventually, after the fcirst fight or so. Have not checked when that happened yet - easiest "solution" is to just pick up a second stack. :) The soulstone ritual is a little more annoying, because you do not usually get two of these wells to click. No errors in bugsack at all, Autobar hasn't given me one of those in quite some time.
Talking about flasks... I just drank two when I tried to mount my riding wolf. :>
The bar was set to too few columns, it seemed, I picked up some mage food and that gave it more columns than it could show. The button that looked like the one for my wold was actually the one for the flasks. The tooltip was the one for the flask, but the picture the one for the wolf. The tooltip was what saved me from drinking a third flask. :) Could you please make it so that when there are more buttons than the bar is set for, the buttons do not get mixed up. I could live with a button missing, or some symbol for a "button overflow" or whatever, but the way this works right now is kinda... suboptimal.
I suppose I should rename it "anchor" and not align.
I may be biased because of the way we westerners read... I kinda expect the buttons that are top-first to bottom-last in the list to appear from left-first to right-last if I set up my bar horizontally. How about an option (simple checkbox) to just flip the order of the buttons? Definately a lot less hassle (for the user) than reordering all the buttons just because I switched the "anchoring". :)