I'm still having trouble with the latest ZOMGBuffs in WoW Live where weapon buffs like rogue poisons or shaman weapon imbues are not detected properly.
To get it into a funny state, manually cast windfury weapon on your weapon. At this point, ZOMGBuffs should still say that you need to cast it. Click the ZOMGBuffs icon to recast it and the notification goes away. Right-click the buff icon to remove it and ZOMGBuffs doesn't notice. Mount up and briefly ZOMGBuffs will show the notification for Windfury but it will disappear due to no buffing while mounted. Dismount and ZOMGBuffs will still not notice that you need Windfury weapon.
So, in the Blessings Manager you can drag and drop greater blessings between paladins for a class to swap them around. This is cool. However, it doesn't move the exceptions with it. It would super peachy keen if it did.
I have found a way to reliably reproduce the problem with rogue poisons not showing on the ZOMGBuffs button:
1. Make sure you have no poisons on your weapons.
2. Make sure you have poisons configured in ZOMGBuffs.
3. Toggle auto-buffing off and then on again, it should show the configured poison and give you a warning that you need X poison on your weapon.
4. Mount up. The poison will disappear from the button but you will get the warning again that you need X poison on your weapon.
5. Dismount. Again you'll get the warning but this time the poison doesn't show in the button.
This also seems to be triggered sometimes by gaining or losing buffs which makes me suspect that it's the buff scanning code used to detect the temp weapon enchants which is not working quite right.
Rogue poison tracking is still rather flaky. For instance, it will warn me that I need Instant Poison on my mainhand but the AutoBuff button will not be showing me the icon for the poison and clicking it does not buff my weapon. Sometimes I saw it warn me, the icon showed in the autobuff button and then quickly disappeared again. I have to toggle autobuffing off and on to make the icon show in the button.
The Sink output works fine for me, perhaps you have some old version embedded somewhere which is breaking it?
I also noticed the same problem in the last few days. All the Sink output options are checked, clicking them does nothing. It was working last week and it seems to be still using the option that I had selected (raid warning) before this problem started. Other addons that use Sink output are not suffering from the same problem.
It doesn't seem to be recognizing that I already have Mind-Numbing Poison on my offhand weapon. The poison name in the buff is "Mind-Numbing Poison III" but I notice that the warning message says that I'm missing "Mind-numbing Poison". Perhaps the lower-case 'n' is causing it to mismatch?
i'm sorry but i cant read all the text that has been written. how can i selfbuff arcane intellect?
zomgbuff gives me the options to selfbuff only the three armors, dampen and amplify... i cant buff arcane intellect XD
Since Arcane Intellect can be cast on others as well as yourself, it has to be configured in the BuffTheRaid section. The SelfBuffs section only contains buffs that you can only cast on yourself.
i run with a mixed crowd of ppl that use pally power and zomg, (mostly pp), and i was wondering if you could set zomg to prefer putting assignments for players with either zomg or pp, as some of the pallys refuse to download it...
Sorta related to this, it would be nice if when generating the blessing assignments it would give as few short blessings assignments as possible (i.e. mostly/all greater blessings) to paladins who don't have PP or ZOMGBuffs.
I've been having some trouble in Alterac Valley. I'm using an all-Kings blessings template but sometimes it will just not Autobuff me and the people around me if we've lost our buffs partway through AV. I can click to re-buff people manually in the popup list but the Autobuff doesn't do anything, like it think we're all still buffed. I'm pretty sure I was out of combat, etc.