Somewhere in the last few updates the fubar icon 'disappears' if you have just the icon, also the status doesn't seem to refresh right away anymore, like after resing, icon still says I'm dead, until I cast something, then it realizes I need buffs, same for mounts, other things.
I'm getting Zomg has attempted an action only allowed by the Blizzard ui (Disable, Ignore)
On my paladin with any attempt to buff, either by the mousewheel, or even if I rebind it to spacebar.
I think it's because I have those bound to something else already? I did manage to get it to stop if I bound it to something that has no binding associated with it, maybe something wrong with how it's trying to override bindings?
Using 68070, the tracker reappears, and is 'enabled' in the menus again, I have to turn it off, then turn fear ward off and then back on to make the icon disappear, but after a /rl it comes right back.
As to the templates, they're useful mostly, to me anyway, for setting things like shadowguard, fear ward, the various short duration wards in pvp, if it worked it would be pretty nice for that aren't normally very useful in pve.
edit: seems like it doesn't want to rebuff stamina after deaths in battlegrounds, I can disable/reenable and it starts buffing again, not sure why.
Edit2: after a bit more testing, it appears that disable/enabling, it buffs 1 time, then goes quiet again, have to dis/reen to buff anymore people, probably related to the changes to self->first, not sure. Edit3: had to go back to 68018 to keep it from getting stuck.
er sorry, autoswapping via template, it rarely notices to swap to battlegrounds/solo, as in, I have a template that has pw:s for pvp set to autoswap battleground, and a normal template that's just shadowguard/pw:f set to 'solo', it may swap either way maybe 1 in 10 tries, or so.
Also you may want to look at making pw:s/ice barrier, probably others I'm forgetting not try to recast if the buff still exists, it recasts them as soon as the cooldown/debuff is up even though the buff lasts about twice as long.
Edit: I'm also having trouble with the tracker button staying gone, I disable it, disable learning on the buffs, and disable both of the learnings under behavior, and it reenables itself and won't stay gone. (This is with Fear Ward, if it matters)
Edit2: While on templates, any chance of making the autoswitch checkboxes rather than radials? As in I want to set solo, party, raid the same, and possibly bg/arena the same, without having to make 4-5 different templates that are the same, if that's even possible
The new rostering seems to work for casting on self first in the bit of testing I did today, it still wants to continue casting group buffs after that before finishing self buffs though, (which I'm sure is intended, but no joy in pvp/battlegrounds) Autoswapping is still pretty broken, but I'm sure you have bigger fish to catch first still :)
1) How do I turn off casting a Paladin Seal? ZOMGBuffs seems to want to cast a seal and only lets me change the seal it is checking under ZOMGBSelfBuffs->ClassSpells
2) When I set the ZOMGBuffTehRaid->Behavior->Minimum Group to require 5 players to cast a group buff, the buffkey still does not cast single buffs - instead it does nothing until my entire group arrives and then properly casts the group buff. How do I set it to cast single buffs when the criterion for casting group versions are not met, but people still need buffs?
3) It seemed odd to me that after a player in my group died and was ressurected, ZOMGBuffs alerted me that "Group 1" needed Divine Spirit, when 4 of 5 players still had 50 minutes left on theirs. In reality, only one player needed Divine Spirit, and the auto-buff keybinding failed to cast a single version of the spell on him.
The seals thing was fixed 2 or 3 commits ago.
Sounds like you have waitforgroup/class and or wait for x% of raid checked, which causes both of your other problems.
Don't you just hate that? AV weekend is yay.. Boo to all those selfish bastids who can't be assed to buff ze healer with AI or PWF. :(
heh, even on av weekend, que time is half an hour on my server. And I don't mind buffing, but not wasting reagents on an hour buff that gets purged in 5 min or they die anyway :p
Anyways back on topic, Seals are now properly deactivatable, as well as everything else I tried, yay :) Autoswitching still does absolutely nada though, don't think you've gotten around to that yet though :)
Played around in bgs yesterday (yay av weekend, ugh) Nothing major broke that I could find. Still would like some way of self buffing fort/etc. Also some way to singlebuff only, for those wonderful pug groups and battlegrounds, no reason to waste reagents.
Doubt I'll agree to the group/blessings buffs into self buffs module. Really no need for it as the other modules deal with those buffs quite happily as it is. Would be a lot of duplicated functionality for the sake of what? 100k
It's modular in as far as non palas won't load the blessings module, and non group buffs will not load the group buff module.
Well, what I mean is, as it is currently, there is no way to only buff yourself with pw:f/ai etc, doesn't necessarily have to be added to self buff module, but a (only self) switch or something for group would work too.
Been fiddling with it a bit more, one thing I would definitely like to see is the 'group' buffs be added to the self buff lists, ie be able to self buff myself with fort/ai/spirit/blessing etc, especially if you intend this to eventually be modular and not have to load the group buffing stuff :)
I also second some sort of smart listing for Thorns, tanks are the only ones that care about it and at present there's no way to not buff everybody :)
Edit: PW:S wants to recast itself even with it active, as soon as the debuff goes away, similar to my issue with ice barrier.
Yay the warlock buffs got fixed :) You may want to add an exclusion on demon skin for consistently though, it functions just like Ice/Frost does for mages, you get demon skin first at like level 6, and it gets more or less replaced by Demon Armor in the 20s. I'm also a little puzzled why Dark Pact is listed, it is not a buff, but an activated skill that drains mana from your pet.
Edit: Auto switching for templates definately does not appear to work, at least not for selfbuffs, and not for eye of the storm, I have one template 'normal' set for 'solo' and PVP set to battleground, joined eye of the storm, no switch, switched manually, and when I got out of the bg, still no switch *shrugs*
Edit2: Played a bit on my mage, just noticed that frost armor still shows as well as ice armor, though if I read the code, I'm guessing it should disappear once ice armor is learned? Also for some reason Ice Barrier wants to recast even though it's active, if the cooldown is up. Also may want to consider a 'self only' flag for group buffs :)
I do have to say, pretty damn cool.
Worked flawlessly from the little tinkering I've done so far, I do have 1 question though.
For my little pally, I noticed if I set self buff check by any of the seals or auras, I could then not remove them, just move to another seal/aura, not sure if that's intended, but for seals at least, might become a bit annoying :)
Some minor issues with warlocks, Soul Link is listed as a 0 duration buff, which causes
everything to crash with a max must be more than min error from dewdrop, changing it to -1 timeless buff and everything works as expected. Also, Demon Armor, Demon Skin, and Fel Armor should be linked, like the mage ones, you can only have one :)
One last thing, more of a request, is a possible extension of templates to include Arena/Battlegrounds, I'm sure I'm not the only one that uses different buffs in pvp hehe.
Again, pretty damn cool :)
Edit: I tested it with most classes, and warlock was the only one I could find that threw any sort of error, very nice.