On the comparison of AdiBags and Baggins, they are not fully equivalent. AdiBags does a lot of things in the spirit of Baggins though, including deep stacks.
The things that it does not offer are:
1) Custom categories and flexible rules
2) Separate bags
On 1) I found AdiBags categories to be very sensible and very close to the way I had my Baggins rules set up. So for me this was a pragmatic non-issue. Other people's situation may vary. I would say that AdiBags does a good job offering sensible categories of good granularity.
On 2) I prefer separate bags, but I found it not to be a dealbreakers. Again people's views may vary.
On Baggins survival, an Ace3 port does exist and as best I know is fully functional, but it has no config UI. I pitched it a long time ago and got no signs of interest in either helping redo the config UI in Ace3-friendly ways nor in general adoptions of a drive to have a port. I wouldn't have time to do this work on my own because it is indeed a lot of work and I have more on my plate than I should have already.
My current take is that I can live with AdiBags. It's not 100% what I want but close enough that I'm happy with it. Baggins too was not 100%. It had some cludges that I disliked. A perfect bag addon, in my mind is still to be made but I think both Baggins and AdiBags (and Tuller's, forgot the name) deserve praise for pointing quite far in the right direction. I think Baggins got the farthest.
Guess ill have a look at that ace3 port to see if i can make it work for me, unf i lack the knowhow to help "completing" it or i would gladly had helped (im just good at making things break and nitpick about details :p)
Edit: when i manage to remember how to pick stuff of the svn *slaps self*
Aslo for baggins, there seem to be no other bagaddon that combines multiple stacks into one for display pupose (instead of showing 25 slots with Infinite Dusts stacks it shows 1 with the number 500 on it) and that is a total dealbreaker for me.
How is that so different from having a bunch of custom categories in an all-in-one bag? All of those extra bag frames just take up more space; why not integrate them?
Here are my bags on my shaman:
They take up a lot less space then a huge clunky "all in one" since i don't open all of them every time i open my bags, i only open the one i actually need to look in, like Proffession to check how much mats i have on me, Gear to check if im carrying all my offgear with me, quest to see how many of those pesky relics im carrying, Consumables to check my stocks and if i wanna check unfiltered items or junk/nukefodder i open the "Other" bag.
I'm new to this totally awesome bag mod; I appreciate it really much, just one question: Is there any way of opening a specific bag via a /command? I want to create macros to open my bags, so I don't have to hover the FuBarButton...
Already searched a lot, but since this thread is quite a monster ... :o
Thanks a lot in advance!
I know i can link/unlink bags and keybind, not sure if u can keybind a specific bag thou....
hmm, should jjust be to place a filter with it on the proper bags. Try making some changes to the priorities. And if its present in 2 places try to exlude it were u dun want ut (ie a NOT filter on the bag u dun want it to show in).
What happens if you move the Baggins.lua SavedVariables file aside and try logging in? Wonder if it's related to a specific filter. Are you running with any of my LibFilter plugins? Try disabling that if you haven't.
Tried that to, still getting strange erradic begaviour, same thing reguardsless of wether i use only baggings or baggins + filter + search extras :/
But seems to be doing it a bit less now, maybe some lib that has been updated has made it more stable, or prhapps blizz broke and hotfixed something...