It is my opinion, right now, that yes, having a single addon with a whole framework behind it is not necessarily the best, but really, Rock is pretty light all-in-all (well, except for the config system, but that's like Waterfall being part of the core of Rock).
Currently, the CowTip branch is useful as a test of Rock, it only has 1 extra feature (hold a modifier to show the tooltip), but outside of that, it should be functionally the same.
CKK. My wife and I agree that we should have your babies.
LOL after a day of laying out a rather blah website... that quote just made me laugh for about 5 minutes. Mostly the fact that you said WE should have your babies... lol CKK you are loved, why arnt you a super hero member yet?
Cause the Green Lantern's a dick and isn't allowing me into the clubhouse.
Err, I noticed CowTip doesn't cover the appearance and scaling of any tooltips besides GameTooltip. Maybe it's just me, but ShoppingTooltip1, ShoppingTooltip2, SmallTextTooltip and ItemRefTooltip are untouched by CowTip. A little annoying for people who like to change the look of the tooltip. I've removed the appearance module and handled it with my own code for now, but it would be nice to see inside CowTip.
I'm using TipBuddy right now, but just came across this. I've tried most of the other tooltip addons out there and there's always something I don't like, so I had to pick the lesser of all evils (so to speak).
Does this addon let the user:
1. anchor all tooltips to the cursor
2. anchor specified side of the tooltip frame (topleft, top, topright, right, bottomright, bottom, bottomleft, left) to the cursor
3. specify offsets to the cursor anchoring
4. change tooltip alpha
TooltipWrangler did those things, and TipBuddy does all except for #4. Now that I have mouseover unit frames from Pitbull, I don't really need most of the fancy unit tooltip features of TipBuddy.
CowTip has (1), (3), and (4). I'll see what I can do about (2).