Sorry if this has been asked before, but is there a way to display names in one color (like green) for players that are flagged and a different color for non-flagged player names? I can't figure out a way to do it. Thanks.
EDIT: Let me rephrase, as I'm aware of [Name:HostileColor]. I'd to display my own name in my tooltip in a custom color, which I've done, but I can't figure out how to make it change to green when I'm flagged. It remains the custom color.
Try this. It should make the name green when PVP, White if not.
I may have missed in someplace in here but is there some special tag needed to show information from quest tracking mods like MonkeyQuest?
There are no tags needed to show quest information. Some quest addons work fine with CowTip. I think MonkeyQuest just doesn't work. Try using FuBar_QuestsFu or nQuestLog which both work. I have MonkeyQuest as well but also use FuBar_QuestsFu just to get the tracking on the tooltips.
I thought about that tag but figured moonwitch only wanted the one color and at a very specific %. Any idea what % HPColor changes colors at? Guess it woulda been easier to suggest HPColor first. :)
Close. Hrm... That seems to be another tag that got overlooked when the wiki was reinstated. :( There are two outline tags. [Outline] and ... um... another one to make it a thick outline. :D [ThickOutline] maybe? :P It needs to be placed at the beginning of your tag string. [Outline][Name]
Thanks for the clarification Seerah. Now I remember it like you said, at the beginning of the line, not as a modifier.
Interesting, it does sound like what's happening since 6 would be alphanumerically 'greater' than 53...
I know next to nothing about Lua, but looking at the DogTag code, it looks like [Level] can return either a string or number (to account for "??" levels I guess) and IsEqual() can accept either a string or number. Not sure why it's counting numeric levels a string though. Bugging it on Jira sounds like the thing to do.
I presume values with modifiers like :Sub, :Add etc... force them to be values instead of strings. I wonder if you can just add a :Mult(1) to all unmodified values to force them to be integers then do the comparisons on them. I'll have to try it when I get home.
The Add/Sub doesn't appear to be working. I'm 53 and there's lvl 6 mobs that are red to me.
I use Add() for my NumTargeting line (to account for my pet if any), and it works there. Are all of them showing red or are you getting various colors? Could you copy and paste your DogTags here?
He's referring to the tag I posted above to do the difficulty settings manually. I tested it again and it works fine for my level 70 until I get level 7, 8 or so. It must be doing the comparisons by text string, not integer. Level 6 is grey as it should be but level 7 is yellow and 8 is red...WTF?
just wanted to ask, as of like the last few days I noticed that whenever I loot a item the toom tip looks diffrent from the rest of the time I have tool tips. I think it started when I picked up the new kci_items but I am sure anyone else notice this?