I've looked a bit through the thread here, and I'm guessing not right now to this question. But can cowtip display buffs/debuffs? I'm really looking for something that would be configurable like pitbull's auras. I realize you can do somethings with dogtags, but I'm looking more for icons/graphic type thing. Thank you and sorry if this has been answered someplace and I missed it.
Not sure if it will be implemented. If you use PitBull, turn on the mouseover unit frame.
Also is there a way to make the name appear in Bold?
And I 97th the import/export settings to share lay-outs.
Unfortunately you can't really do much with fonts other than colors. I think there's an Outline modifier but I've never used it. You can test it and see by using something like [Name:Outline] etc...
Close. Hrm... That seems to be another tag that got overlooked when the wiki was reinstated. :( There are two outline tags. [Outline] and ... um... another one to make it a thick outline. :D [ThickOutline] maybe? :P It needs to be placed at the beginning of your tag string. [Outline][Name]
The Problem is that there are 2 spaces between the Level and the Race if the target is not a rare or an elite.
There are two spaces because of the space you have after Level and after Classification. I believe phillips is correct - there is no / in dogtags.
Let's fix your tags up a little bit. It looks like you want to show level, then their classification colored yellow, their race in white, and then their class using their class color, if only a player. Is this correct?
First, you want modifiers to come after what they are modifying. So: [Classification][Yellow] Second, you can pretty much condense the modifier into the tag that it's modifying. So: [Classification:Yellow]
There are several ways to get around having that extra space if your target is not an elite. One way is to use the [ShortClassification] tag instead and put it in front of your level (so: +36 for 36 elite). The other way is to use the Append() or Prepend() modifiers (with a space between the parentheses) - that way you can tell it to put a space after or before the classification, if the classification exists.
SmartClass only returns a value if it's a player or a hostile pet. If you indeed do not wish to see the hostile pet class, then you can just use the [PlayerClass] dogtag.