Ah, nothing to worry about :) Like I said, people make mistakes and such (especially me :) ) so I really wasn't jumping on your case per se, just all the other people that were thinking about posting the same question :)
I'm going to use some phrasing I used with Theondry for making comments on his commits to SVN:
Please, FOR THE LOVE OF ALL THAT IS HOLY, read the first post! This has also been brought up several more times throughout the course of the thread. It doesn't take too long to read through the posts and get caught up on everything.
And yes, I realize people miss things and the like, and I really am not jumping over your case personally, it's just that I keep seeing this kind of thing in many of the threads here.
Actually, that is probably the opposite. Mods that have been made to show Spell Alerts are tailored to do just that, and do it very well. Just look at the iteration and work that has gone in to Witch Hunt over it's life. Adding something like that in to SCT increases the burden on Grayhoof by probably quite large amounts. Heck, just look at all the repeated "I want to add this event, I want to add that event" requests Grayhoof has taken and answered since SCT was released. Add to that "I want to see this spell message in this way, why don't you show this spell message that way" and you are just bogging down something even more.
A hook in to SCT is all that is needed. That leaves the users to pick what spell mod they want, and any issue with development of said spell mod doesn't interfere in any way, shape, or form with the development of SCT. Each mod is left to be developed to do the best that it is designed to do, instead of "one mod to rule them all."
Havent given it a heave raid-test, but for now it looks awesome Grayhoof!!! /bow
One thing I want to ask - is there any way to turn "Message" and its frame off? I really dont like plain text appearing :/
The Message frame is just a separate frame, like Frame1 and Frame2. If you don't want it used, just simply select any of the message types that are going to the Message frame and put them to Frame1 and Frame2. Just go through the menu and read the various frames and such that each event can be assigned to, and it should all make sense.