ARL is being blamed for all the library add-ons (ace3, etc) which other mods are using. Running disembeded, ARL uses 0 cpu time and about 500-600kb of memory. Only the memory usage will go down when I make things LoD. The only processing that is really done by the mod is when you click the scan skills button.
I totally confirm this :)
ARL "just use" static memory unless you hit scan button.
Ackis, it seems you still look for some options ideas, and i have some feedback from my guild:
Could it be possible to add filtering options by type for some tradeskills?
Example: Leatherworking produces leather and mail equipment.
And some would like to ONLY show leather or mail recipes.
I think this could be extended for other tradeskills ... like gem colors for Jewelcraft; Armor type/weapons for Blacksmith ....
I dont know if ARL makes some tooltip scanning, or if the "mail/leather" part of a recipe is included in the recipe ID.
But dont add bunches of code to add an "almost so useless" option if it pleases you :D