Ok my problem was that I wrote [FreeSlots()] instead of [Freeslots] <.<
so... the border highlight problem is still there, on some bars the highlight works on some not and they share alle the same dogtags.... appears like a bug to me...
also... is there a slashcommand to show and hide bars?
or a simple script^^
Quote from Phanx »
Currently if you enter a color that is lighter than the "normal" border, you will not get a visible highlight on mouseover. The only colors that work are colors that are darker than the "normal" border.
sooo why does autobar highlight then on mouseover and InfiniBar not? At least one InfitiBar does it too but the other not :(
Hmm I dont find one, I post you all tags I have:
[Highlight(Casting or AutoCast or BagOpen or Channeling or Equipped or (CastName:HasAura and Color(0, 0.7, 0)) or (CastName:HasAura(unit='target') and Color(0.7, 0, 0)), 0.1]
[Border(IB2MouseOver and White, 0.9)]
[Overlay(InCooldown or Unusable or OutOfMana or NotInRange, 0.25)]
For "[FreeSlots()]" there only on the little buttonfield "Syntax Error" written.
ok I actually play arround with things and wanted the border (with Buttonfacade Caith-theme) to hightlight on mouseover in a light color (white) soo... Border Hightlight: [Border(IB2MouseOver and White, 0)]
dont worked, whats wrong?
And the tag
gives me an syntax error....
maybe make the embedded macros seperpated from the bars an, or give uns the abbility to make a list of macros and when make an "embedded macro button" we can choose to write there the macro or fill it with me premade custom macro from a dropdown.
Or easyer let us move them like the normal macrobuttons^^
Ist this normal? I can set a bar only to hide when a Pet exist. To hide the bar when no Pet exist and show it when a pet exist would be mor suggestive.
The second thing, are there any news about binding the mousewheel?
I dont find the feature... but can you make buttons popup like Autobar?
This means there is a button where you hover your mouse over it and it shows in a popup now other buttons that you can press? Would be neat for buffing or lesser used spells.