Fixed typo in externals, so LibDruidMana should load correctly w/o having to redownload it. Also remember that you can only see durations on buffs/debuffs that are yours, so OmniCC will only work on those.
I may have stated it incorrectly. I'm not talking about the cooldown for your abilities, I'm talking about how long the buff has remaining on. If OmniCC does this then great, but I've only seen it used for cooldown of your own abilities and spells.
Also when I tested the buff portion on DaHud it didn't pick up my weapon buffs, did I just miss it?
OmniCC works with anything that does SetCooldown, which DaHud's Buff/Debuffs do. Weapon Buffs are not picked up, once I fix this random large bug...I may add support for it.
Looked at code and tried to make it bug out and couldn't, but I did see that the border frame wasnt parenting/anchoring correctly sometimes. This would make the portrait be way behind the border and seem blank, and may have been what you was seeing. This should be fixed now.
No errors in BugSack during the time I played. However, the portraits are all blank (Player, Pet, Target and Target-of-Target). I tried setting them and after I set it, portraits were ok.
But, I switched characters and the portraits are back to blank again. I might have to -ahem- start from scratch and set it up all again as a last resort.
Starting from scratch shouldnt be necessary, no errors just blank? Also when you click on Portraits (in config), you can disable/enable plugins now. Are all 3 checked (animated, flat, and class icons).
Still in middle of reworking the whole plugin thing, so thats probably why you are getting that error still (still not sure how you can even get that yet, but yea). Will commit the changes in next day or two, and hopefully fix that.