@johndoe: my guess is, that SnapToGrid reparents the anchor frame and I use GetPoint to get x,y values which usually returns values relative to UIParent. If StG reparents the frame CDT will save x,y values relative to the StG frame which will cause a mess when restoring position relative to UIParent.
@Saroz: I know but currently I don't know how to make it more efficient
@lapalapa: yes I will add color coding in a future version
ALL THESE THINGS I WON'T FIX/ADD ANYTIME SOON, AS I HAVE ABSOLUTELY NO TIME FOR IT.
If someone wants to fix/add things please do so I will be away for about 3 more weeks (I hope, worst case = 8 weeks) where I only have one free day per week (sunday) and I'm really not in the mood for coding then.
Added Combustion to the delayed spells list.
As for showing trap cd when they get resisted: I'm pretty sure, that the traps are on cd even if they get resisted (would be somewhat overpowered otherwise)
If CDT shows a bar for a spell it should have the correct cd also (if CDT2 is not aware of the cd it won't show a bar). Only thing I can imagine is that talents are not taken into account until you open the spellbook (would be somewhat ridiculous). Will test that later.
- added several bar textures
- added option to set font size on alerts and bars
- option to send alerts to SCT Message frame
- revamped slash commands (clearer structure)
- added inventory item cooldowns
- added zhCN locale (thx to q09q09) although it now needs a few more translations