The reagents Maple Seed and Stranglthorn seed are not going in there. Is there something I'm doing wrong?
probably not. they should be listed with a default category of CLASS: DRUID so if they aren't then the code is not picking them up properly for some reason (there were a couple of versions where the default categories were screwed up but i thought 1.45 was ok again).
you could create a custom category and then go into edit mode and manually assign them to that custom category and then assign that custom category to the bar you want.
I just installed this for the first time and had the problem with the non-interactive bags, it was non intermittent. I disabled all my addons, deleted layout-cache and turned them on one by one. For me it was Prat that caused the problem.
while the other mods may be pushing the windows up very high it would appear that it's a problem with the blizzard function used to create frames, if you hardcode the frames in xml they work fine (which i've done in the beta as a workaround until the issue is resolved)
obviously you can't hardcode these forever so i added a fair amount of each type (60 bars, 15 bags, 30 slots per bag) and left the code creation in there, so the hardcoded frames will always work but any that get created in code have the potential to go gray and unuseable.
I run a lot of Addons. ArkInventory is by far my favorite inventory mod. I am just curious why i get a 1-2 second delay when I move things from my bank to my inventory or vice versa.
because theres a delay while bucketing the event ie, listen for 0.5 seconds, if a bag has changed remember it (bag updates come in pairs when you move an item), at the end of that 0.5 seconds let me know which bags changed, the code then rescans just those bags, checks the categories for those items, calculates and redraws the screen.
it's either that or i slow you down even more by doing the scan/rule/draw for every moved item (twice).
the beta's a bit faster as it caches the rule results and the bucket duration has been reduced to 0.08 seconds
I do not, not have I ever used a HUD addon. I experience the non-interactive bags and/or bank issue intermittently (e.g., it could plague me on and off for days straight, then not occur for over a week). Sometimes /rl helps and sometimes it doesn't.
this only started happening after one of the patches, so if it's not a mod issue then it's possible its a blizzard bug, just that nearly everyone whos had it so far also had a hud mod (and they do play with framelevels).
and as you say, because it's intermittent you can't lock it down. also doesn't help that i've never seen it myself unless i forcibly move the framelevels up in layout-cache.txt. i only use AG unit frames and bongos.
I had this issue recently and I ALT-TABed from WoW and deleted Arkinvenrory`s variables in the WTF folder (with wow still running), switched back to WOW and reloaded UI. Problem gone WITHOUT loosing my settings :)
that wouldnt have actually resolved the issue, wow caches the files into memory so they can't be tampered with while the game is running. alt-tabbing out may have fixed it though.
Quote from disparu »
As you can see the bag slots appear behind the window background so they can't be clicked on.
Oh and the colour changes with the window colour :(
then thats the MAIN window, every mod window only has one of those, in AI every item is attached onto that so if it's pushed up too far then nothing i code will *EVER* fix it. period.
please let me know which HUD mods youre using, i'm going to look at their code and see if they're doing this deliberately cause it's pi**ing me off no end.
Sorry I didn't explain properly. I've already done what you say but. In the arkinventory window. the bag slots that I should normally be able to click (say where an item I want to sell is) is behind the background to the window. So I would have to click through it to get to the item (almost as though they were greyed out)
if you've disabled the bar frames and it's still gray then i really don't know because the only frame that can be in front of the items after that is the main window - if you change the colour of the main background to something other than black, like pink, see if the gray changes to pink - if it does then there really is nothing i can do as the main frame is the first one and everything is attached to it - including the items, at one level down.
I might be the only one on this planet who seems interested in the feature in which case its save to just ignore me, but maybe other people would like the idea of having there virtual bags behind a row of tabs instead all layed out in plain sight?
So you think its worth the effort putting it in if even possible with the current way your bringing your bags on the screen?
not sure how flexible i wrote the display code but it's a possiblity