Yea, that definitely clears some of the behavior up. I haven't looked at the code at all to know how big of a request this would be, but would health deficit sorting be a possibility in the future, despite it's downfalls of faster rearrangement?
The very first few version of Squishy did this same class 'sort by health' thing that the CTRA emergency moniter did, but there was alot of debate about if that's truely the most efficent way of displaying it.
Thats how squishy got the way it is now, it was decided that if you can't scan a small list of 10 people quick enough to make an educated decision on who to heal you need to L2P (IMO) :P It takes some getting used to to have to actually read peoples HP during a raid isntead of spamming your click heal on the #1 spot in your EM, but in the end it's better for overhealing and efficiency of the raid :)
Edit: Once again Maia ninjas in a mini-essay before I can spit out mine :P
Maia wants Squishy first and foremost to be non-depended before it gets tossed onto WoWI and the works. This is why new features have taken a backseat to the Ace2 conversion. I also know he spent a hell of a lot of time working and tweaking pet support (I haven't tried it, does it work properly yet?)
Class filtering is something that's been planned for a long while, but getting the features that are already there hammered down, and axeing the Ace1 dependency are more important. New features would just dealy the first major WoWI release more than it already has been :)
The average wow player can't be assed to download something off the of SVN, but the average wow player also expects addons to work perfectly out of the box and never run into an error (I'm still suprised how many people don't run a BugSack or Improved Error Frame type of addon, then complain about shit popping up in the middle of combat).
If they can't figure out the SVN, we sure don't want them useing beta versions of mods :)
I did notice that Squishy seems to be more PvE oritented, and SqueakyWheel more PvP.
Squishy is the most important PvP mod in my entire list. ^.^
Range filtering in PvP raids > all. Means when I'm sent to aid the attack on the farm I can see who around me actually needs healing, as opposed to playing whack-a-mole and hopeing the person is in range (and not dicking around at the stables).
maia, that would be me who wants it to stay hidden :P
Allthou I suggested that it actually be completely hidden (not even clickalble). This would avoid the confusion of accidentally hitting it, and its not that hard to remember one slash command. As far as not being able to see the header turn red when you have aggro, you could just add a line of red text '-Aggro-' to the warning frame thats already there.
Haveing it basically hide itself when no one needs healing is fantastic, becuase it can sit in the middle of my screen where I won't miss it when someone does need healing :P