Be sure you delete the KC_ITemDatabase folder after merging it. It will cause addtional (although minor) resources when loaded and is completely unecessary onced merged.
I actually enjoy this feature (regarding people NOT posting when the mod is working well). If anyone of minor intelligence views the boards and sees the bug fixing, they will be pruod to have the addon knowing that it is attended to and fixed when broken. Having pages of statements like "Love it!" and "This rocks!" are great for the ego of the author, and never looked down upon mind you :P, but I feel is unneeded on forums intended for updates and repairs.
I have also switched from CooldownCount to ABInfo. Just looking at the source code, it seems a bit more logically flowing and cleaner than CDC. It might be worth checking out. I, like others, have disabled the "#of casts possible" part of it. And I love the flash, very noticeable.
As goes for Mobhealth, it was more a decision on my aprt about the amount of SavedVariables that I wanted to protect. This mod kills your SV folder first.... then it tortures it.
I never used SCT. I looked at it and said, "Damn that must suck resources like a juicer freak" and wrote it off. I *could* be completly wrong with this though. Like Thirsterhall, all i care to know is my health bar. But I like the idea and look of it. :)
I should clarify my statements. I use a laptop. A Dell Insipron 8200 with 1g of ram and 64MB GeForce video card. As such, minimilistic play style is not only an option, it's practically required for me to keep my FPS as high as possible.