I have a bug that I've never encountered before. For some reason my health bars are not showing loss of health.
It's related to how you color the bars and options you use. It's not exactly a bug, you can just get your settings to a point where the background matches the filled bar color, so even depleted, it looks full even if it's not.
Make the buff proc (I assume it's on aura on yourself), then run:
/script local index =0; while( true ) do index = index + 1; local name, rank, _, _, _, _, _, caster, _, _, spellID = UnitAura("player", index, "HELPFUL"); if( not name ) then break end; print(name, rank, caster, spellID); end
While the aura is still active and screenshot the output and give it to me here. In all likelihood it's Blizzards fault, but if it is, I can get a bug reported on it.
Hello, Shadowed! I have cosmetic problem with Player, Target, Raid (possibly Party too, but i use 'convert party to raid' frames) parts of SUF: Sometimes, i don't know what actions cause this to happen, appears 'incoming heal' green bar, sometimes it appears in raid frames even if person is dead. Problem started from v.3.7.1. Here i take screenshot from one of my characters, when bug appears in raid frame. http://imageshack.us/a/img685/6160/wowscrnshot101812163217.jpg
Not only me having this problem, but some of my friends too. Thanks.
I don't see anything that should be causing this, but it's easy enough to add a safety check, should be fixed in latest alpha.
Are you doing any sort of weird anchoring of the party frames? It's using the same system that most every other addon uses for party frames, so if there was a core issue with it, other people would likely see it.