1. Enable the changing of text colors (I've looked and looked but can't figure out how).
You can do this via DogTag modifiers. For example, set the Name text to "Custom" and define it as [Name:Yellow]. Or you could use [CurHP:HPColor] to change the color of your health depending on how low you are (green -> red). Check out the dogtag wiki for more info.
Is there a way to somehow lock a party member's pet to his frame? Usually if I have a toon with a pet join the party, his pet comes up somewhere around the party frames, but it's not locked into position with the toon itself... If another member joins and the one with the pet gets bumped down, the pet stays up where it was... it's just annoying. I've already changed the spacing between my party members, nice how it keeps them all together if I need them to be... now I'm just curious about party members' pets.
Just turn on configuration mode (for party) and set the partypet spacing so that they line up with the party frames. ie, partypet1 next to party1, partypet2 next to party2, etc. If your party member gets bumped down, their pet will get bumped down as well. You probably just can't tell by the way you have party pets spaced atm.
Does it not work if you just disable the Threat module in PitBull?
edit: run the .bat (batch) file in your PitBull folder to unpack the modules into your AddOns folder - then on your Addon selection screen, disable the PitBull_Threat module
As I said in a previous post, the error was reproducing while the threat module was turned off.
It seemed as if you were just disabling it in the PitBull options. I mean turning off the entire module itself in the AddOn window at your Character Selection screen. So that the module doesn't even get loaded into memory, same as if you were renaming the folder.
Some thing I have been seeing as I have been playing with PitBull ans some suggestions :)
- If you do not have the power bar on for the TARGET frame, why not just cut it off to be the normal, slim health bar instead of the big, wide thing it has going now?
Bars are created as a fraction of the height of the frame. If only one bar is present (ie, health) then it will take up the whole height of the frame. You can change frame height by going to Target->Other->Size->Height
- If it is not a player, the class shows anyway (Darkcrest Siren is a Paladin?).
Use SmartClass - it might even already be a choice in your class text options.
- Debuffs start all the way on the right, away from the target frame. It is a bit weird.
Go ahead and play with your aura placement settings. I currently have them split with buffs set to top right going up and debuffs set to bottom right going down.
- There is no spell bar at all if you have the spell bar from the frames disabled.
Make sure you don't have the Blizzard cast bar disabled in your options.
In short, (and I apologize if I seem PMS-y today ;) ) look at your options a bit better. :P
put an eePanel behind your unit frames and you won't have the text hanging out in mid-air. You can even set an eePanel to have the target frame (and ToT frame) as parent so they only show up when you have a target.
Havent seen any mention of this, but does anyone have a solution as to why the "Hide Party in Raid" option doesnt seem to work in BGs?It's quite annoying to have the 5 man party frame up along with my personal raid frames.
By bgs do you mean Arenas? Check out the "show 5-man raid as party" option or whatever it's called.