I was thinking that Minecraft lacks variation in terms of scale. Literally!
For example the wither boss would be much cooler if he grows in size when he charges up so he is harder to cage in a small block are. Imagine you summon the wither with your standard 3 heads and 4 souls and it starts expanding breaking through the ceiling and turns into a giant boss would make things so much cooler.
The ender dragon for example is just so small for it to be the epic dragon it should be. Makes it so easy to doge his dash attack as well a bit more size wouldn’t hurt him!
This could also be applicable to most bosses from other mods who just seem to be too small and some even too big for what they intend to be.
Also this isn’t just about the Bosses you could also be able to adjust the Model scaling for mobs so you could set spiders to be smaller and husks to be bigger than normal etc and maybe add a randomizer function in as well so the mobs can have a bit of variation from the set standard size would make hordes of monsters look way less identical.
Or even an occasional gigantic mob like let’s say a super rare chance a mob will be scaled like the minecraft giant imagine walking out of your door and suddenly a gigantic skeleton fires giant arrows at you XD.
So this is the idea I had don’t even know If it’s possible to do since hit boxes and all that would need to scale along as well.