Currently to use shaders we need to resort to Optifine which is prone to break with some mods.
I was thinking about a way to make a shader system based on vanilla and embedded in resource packs (assets/minecraft/shaders/), but with a configuration system similar to the shader mod now build in OF.
Shaders without Optifine? You'd better have a top of the line pc.
What? Where did you get that nonsense from? Minecraft actually use shaders to render things like spider and creeper vision, not forgeting the old "Super Seecret Settings" that was present in MC menu until 1.9
I was talking about shaders like SEUS and Continuum which are the type of shaders people usually intall Optifine for. They are notoriously demanding especially when used with already heavily modded minecraft. I have a pc that was pretty top of the line 2 1/2 years ago and wouldn't want to run a shaderpack plus a large modpack on it without Optifine.
As for the super secret settings, spider vision etc you have never ever needed Optifine or mods for those things so why would I be referring to those sorts of shaders? Sounds like you're the one who doesn't know what they're talking about.
Sounds like you're the one who doesn't know what they're talking about.
I dont know what i'm talking about? Who was the first to tell bullshit without reading the whole post (i was talking about activate VANILLA-LIKE shaders on general gameplay, but in the style of Optifine).
Optifine HAS to "break" the vanilla rendering mechanisms in order to archive the visual experience that it does.
You wont get nice Shadows/Lighting just with vanilla Renderer + Shader.
And in most cases its not a fault from Optifine to break stuff, its rather the nature of things. Mod devs could adapt to Optifine which isnt impossible, but it's time consuming, so they rather blame it on Optifine...